docs.unity3d.com
    Show / Hide Table of Contents

    Class ListPropertyBag<TElement>

    A IPropertyBag<TContainer> implementation for a List<T> type.

    Inheritance
    Object
    PropertyBag<List<TElement>>
    IndexedCollectionPropertyBag<List<TElement>, TElement>
    ListPropertyBag<TElement>
    Inherited Members
    IndexedCollectionPropertyBag<List<TElement>, TElement>.GetProperties()
    IndexedCollectionPropertyBag<List<TElement>, TElement>.GetProperties(List<TElement>)
    IndexedCollectionPropertyBag<List<TElement>, TElement>.TryGetProperty(List<TElement>, Int32, IProperty<List<TElement>>)
    IndexedCollectionPropertyBag<List<TElement>, TElement>.ICollectionPropertyBagAccept<List<TElement>>.Accept(ICollectionPropertyBagVisitor, List<TElement>)
    IndexedCollectionPropertyBag<List<TElement>, TElement>.IListPropertyBagAccept<List<TElement>>.Accept(IListPropertyBagVisitor, List<TElement>)
    IndexedCollectionPropertyBag<List<TElement>, TElement>.IListPropertyAccept<List<TElement>>.Accept<TContainer>(IListPropertyVisitor, Property<TContainer, List<TElement>>, TContainer, List<TElement>)
    IndexedCollectionPropertyBag<List<TElement>, TElement>.InstantiateWithCount(Int32)
    PropertyBag<List<TElement>>.Accept(ITypeVisitor)
    PropertyBag<List<TElement>>.IPropertyBag.Accept(IPropertyBagVisitor, Object)
    PropertyBag<List<TElement>>.IPropertyBag<List<TElement>>.Accept(IPropertyBagVisitor, List<TElement>)
    PropertyBag<List<TElement>>.IPropertyBag<List<TElement>>.GetProperties()
    PropertyBag<List<TElement>>.IPropertyBag<List<TElement>>.GetProperties(List<TElement>)
    PropertyBag<List<TElement>>.GetProperties()
    PropertyBag<List<TElement>>.GetProperties(List<TElement>)
    PropertyBag<List<TElement>>.CreateInstance()
    PropertyBag<List<TElement>>.TryCreateInstance(List<TElement>)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Properties
    Syntax
    public class ListPropertyBag<TElement> : IndexedCollectionPropertyBag<List<TElement>, TElement>, IPropertyBagRegister, IConstructor<List<TElement>>, IListPropertyBag<List<TElement>, TElement>, ICollectionPropertyBag<List<TElement>, TElement>, IPropertyBag<List<TElement>>, IPropertyBag, ICollectionPropertyBagAccept<List<TElement>>, IListPropertyBagAccept<List<TElement>>, IListPropertyAccept<List<TElement>>, IIndexedProperties<List<TElement>>, IConstructorWithCount<List<TElement>>, IConstructor, IIndexedCollectionPropertyBagEnumerator<List<TElement>>
    Type Parameters
    Name Description
    TElement

    The element type.

    Properties

    InstantiationKind

    Implement this property and return true to provide custom type instantiation for the container type.

    Declaration
    protected override InstantiationKind InstantiationKind { get; }
    Property Value
    Type Description
    InstantiationKind
    Overrides
    Unity.Properties.PropertyBag<System.Collections.Generic.List<TElement>>.InstantiationKind

    Methods

    Instantiate()

    Implement this method to provide custom type instantiation for the container type.

    Declaration
    protected override List<TElement> Instantiate()
    Returns
    Type Description
    List<TElement>

    A new instance of .

    Overrides
    Unity.Properties.PropertyBag<System.Collections.Generic.List<TElement>>.Instantiate()
    Remarks

    You MUST also override InstantiationKind to return langword_csharp_ConstructionType.PropertyBagOverride for this method to be called.

    InstantiateWithCount(Int32)

    Implement this method to provide custom type instantiation with a count value for the container type.

    Declaration
    protected override List<TElement> InstantiateWithCount(int count)
    Parameters
    Type Name Description
    Int32 count

    The requested capacity.

    Returns
    Type Description
    List<TElement>

    A new instance of .

    Overrides
    Unity.Properties.IndexedCollectionPropertyBag<System.Collections.Generic.List<TElement>, TElement>.InstantiateWithCount(System.Int32)
    Remarks

    You MUST also override InstantiationKind to return langword_csharp_ConstructionType.PropertyBagOverride for this method to be called.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023