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    Class Inspector<T>

    Base class for defining a custom inspector for values of type T.

    Inheritance
    object
    InspectorBase<T>
    Inspector<T>
    Inherited Members
    InspectorBase<T>.Target
    InspectorBase<T>.Name
    InspectorBase<T>.Part
    InspectorBase<T>.DisplayName
    InspectorBase<T>.Tooltip
    InspectorBase<T>.IsDelayed
    InspectorBase<T>.IsReadOnly
    InspectorBase<T>.PropertyPath
    InspectorBase<T>.HasAttribute<TAttribute>()
    InspectorBase<T>.GetAttribute<TAttribute>()
    InspectorBase<T>.GetAttributes<TAttribute>()
    InspectorBase<T>.GetContext<TInspectionContext>(string)
    InspectorBase<T>.HasContext<TInspectionContext>(string)
    InspectorBase<T>.Build()
    InspectorBase<T>.Update()
    InspectorBase<T>.IsPathValid(PropertyPath)
    InspectorBase<T>.Type
    InspectorBase<T>.DoDefaultGui(VisualElement, string)
    InspectorBase<T>.DoDefaultGui(VisualElement, PropertyPath)
    InspectorBase<T>.DoDefaultGuiAtIndex(VisualElement, int)
    InspectorBase<T>.DoDefaultGuiAtKey<TKey>(VisualElement, TKey)
    InspectorBase<T>.DoDefaultGui()
    InspectorBase<T>.NotifyChanged()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Properties.UI
    Assembly: Unity.Properties.UI.Editor.dll
    Syntax
    public abstract class Inspector<T> : InspectorBase<T>
    Type Parameters
    Name Description
    T

    The type of the value to inspect.

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