Delegate PropertyElement.ChangeHandler
Handler to react to changes.
Namespace: Unity.Properties.UI
Syntax
public delegate void ChangeHandler(PropertyElement element, PropertyPath path);
Parameters
Type | Name | Description |
---|---|---|
PropertyElement | element | The element under which the change is detected. |
PropertyPath | path | The property path of the change |
Remarks
The property path can be empty for the root object or when the path to the change is not provided.