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    Class AssetDependencyNode

    For building an asset dependency tree.

    Inheritance
    object
    DependencyNode
    AssetDependencyNode
    Inherited Members
    DependencyNode.m_Children
    DependencyNode.Location
    DependencyNode.PerfCriticalContext
    DependencyNode.Name
    DependencyNode.PrettyName
    DependencyNode.HasValidChildren
    DependencyNode.HasChildren
    DependencyNode.NumChildren
    DependencyNode.AddChild(DependencyNode)
    DependencyNode.AddChildren(DependencyNode[])
    DependencyNode.GetChild(int)
    DependencyNode.SortChildren()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.ProjectAuditor.Editor.Core
    Assembly: Unity.ProjectAuditor.Editor.dll
    Syntax
    public class AssetDependencyNode : DependencyNode

    Methods

    GetName()

    Gets the node's "raw" name

    Declaration
    public override string GetName()
    Returns
    Type Description
    string

    The node's name

    Overrides
    DependencyNode.GetName()

    GetPrettyName()

    Gets the node's "pretty" name, suitable for UI display

    Declaration
    public override string GetPrettyName()
    Returns
    Type Description
    string

    The node's prettified name

    Overrides
    DependencyNode.GetPrettyName()

    IsPerfCritical()

    Gets whether this node represents a performance-critical issue

    Declaration
    public override bool IsPerfCritical()
    Returns
    Type Description
    bool

    True if the issue is performance critical. Otherwise, returns false.

    Overrides
    DependencyNode.IsPerfCritical()
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