Class AssetDependencyNode
For building an asset dependency tree.
Inherited Members
Namespace: Unity.ProjectAuditor.Editor.Core
Assembly: Unity.ProjectAuditor.Editor.dll
Syntax
public class AssetDependencyNode : DependencyNode
Methods
GetName()
Gets the node's "raw" name
Declaration
public override string GetName()
Returns
| Type | Description |
|---|---|
| string | The node's name |
Overrides
GetPrettyName()
Gets the node's "pretty" name, suitable for UI display
Declaration
public override string GetPrettyName()
Returns
| Type | Description |
|---|---|
| string | The node's prettified name |
Overrides
IsPerfCritical()
Gets whether this node represents a performance-critical issue
Declaration
public override bool IsPerfCritical()
Returns
| Type | Description |
|---|---|
| bool | True if the issue is performance critical. Otherwise, returns false. |