docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.0.1] - 2025-02-06

    Changed

    • Don't suggest switching Physics 2D update mode to Script for now.

    Fixed

    • Fixed an issue where Project Auditor exhibited compilation issues on certain versions of the Editor.
    • Fixed link to help pages.
    • Fix for PROFB-273; Change summary screen message when an area is not analyzed.
    • Fix for PROFB-274; Added dividers between the foldouts on the shader variant page.
    • Fix for PROFB-277; change text for "1 ignored are hidden".
    • Fix for PROFB-278; 1 items changed to 1 item(s) in the table.
    • Fix for PROFB-279; Build steps all show as info until you hit refresh.
    • Fix for PROFB-280; Removed Path option from the Build Size context menu.
    • Fix for PROFB-281; Unable to sort columns on Build - Build Size screens.
    • Fix for PROFB-284; change references to Texture Streaming when it's now called Mipmap Streaming.
    • Fix for PROFB-285; fix for not being able to hide info compiler messages in the compiler messages view.
    • Fix for PROFB-286; fix performance issues when selecting lots of table items.
    • Fix for PROFB-287; improve documentation for installation instructions.
    • Fix for PROFB-289; exclude shaders that are Hidden from asset issues.
    • Fix for PROFB-290; fix settings links for Physics/Physics 2D.
    • Fix for PROFB-291; issue where rendering path recommendations would show for the wrong pipeline.
    • Fix for PROFB-300; file extensions would sometimes throw because a file didn't have one.
    • Fix for PROFB-310; fix for Analyzing assets causing shader issues to vanish.
    • Fix for PROFB-314; speculative attempt to fix out of memory crash reported on Discussions.

    [1.0.0] - 2025-02-05

    Changed

    • Version number bumped to 1.0.0 for release.
    • Added QAReport.md.

    [1.0.0-pre.7] - 2025-01-31

    Fixed

    • Fix for COPT-3333; have the Assembly view always deal in milliseconds for time values to help with eg. consistency in exported data.
    • Fix for COPT-3376; don't look at compiled assemblies if this is a different project.
    • Fix for COPT-3401; clear the search strings when starting/loading an analysis.
    • Fix for COPT-3412; avoid issues with zoom slider for now by hiding it.
    • Fix for COPT-3415; show message instead of NaN for Assembly Compile Time when Compilation Mode is set to Editor.
    • Fix for COPT-3418; optimize performance when selecting to group by in large tables.
    • Fix for COPT-3428; guard against issues from analysing empty sprite atlases.
    • Fix for COPT-3440; remove the asset category from the shader module so it doesn't get analyzed with shaders.
    • Fix for COPT-3452; audio clips runtime size is often wrong.

    [1.0.0-pre.6] - 2024-11-29

    Changed

    • Changed the colours on the summary so the icons and charts match those from style guides

    Fixed

    • Fix for COPT-3240; welcome screen text layout breaks.
    • Fix for COPT-3241; don't allow sorting on the Build Steps page.
    • Fix for COPT-3246; build steps - clicking on an item with long text removes ability to scroll the table.
    • Fix for COPT-3250; fill out the project revision field on the summary page.
    • Fix for COPT-3252; make sorting by name use alphanumeric comparison, and ignore case
    • Fix for COPT-3254; grouped animation clip length now sorts by value rather than alphabetically
    • Fix for COPT-3257; make enough room for the close bracket.
    • Fix for COPT-3259; stop the shader variant checkbox from vanishing when you tick it.
    • Fix for COPT-3260; fix the shader variant UI path to match it's location in Unity 6.
    • Fix for COPT-3262; issue where summary page could be broken when performing a new analysis after loading an existing one.
    • Fix for COPT-3263; remove the clear and apply buttons from the domain reload filter dialog.
    • Fix for COPT-3276; loading a report in a different project results in errors when opening issues.
    • Fix for COPT-3277; give user an option to enable all analysis categories if none are selected when starting a new analysis.
    • Fix for COPT-3279; when exporting csv after loading/serializing we could have the same column repeated.
    • Fix for COPT-3280; export button can be hard to click, changed to a dropdown.
    • Fix for COPT-3281; blank project produces over 7800 issues.
    • Fix for COPT-3283; summary updates and shows information about ignored items.
    • Fix for COPT-3286; make the group by section in the table header wider.
    • Fix for COPT-3288; shader compiler messages platform column contains numbers.
    • Fix for COPT-3291; remove page for compute shaders for now because it's broken.
    • Fix for COPT-3293; set a maximum width for the inspect buttons in the summary section.
    • Fix for COPT-3295; fix for clicking 'more details' in the top ten producing errors when clicked
    • Fix for COPT-3296; don't show the filter option on the context menu if multiple items are selected, and change not to include the item name.
    • Fix for COPT-3299; avoid Area filters affecting analysis views that don't support them.
    • Fix for COPT-3300; include/exclude ignored items button is confusing from a UI perspective.
    • Fix for COPT-3302; severity levels could be unset after loading in an old analysis.
    • Fix for COPT-3303; 'Unknown' severity could be shown if severity levels were unset.
    • Fix for COPT-3304; show a dialog to tell the user this report doesn't match the project and disable analysis on areas.
    • Fix for COPT-3305; rename 'Num Variants' to 'Max Variants' to clarify the column's meaning.
    • Fix for COPT-3309; improved UX around Quick Fix.
    • Fix for COPT-3314; don't show a filtering context menu if the active view doesn't support the "Filters" section.
    • Fix for COPT-3318; null reference when CSV exporting the build size data.
    • Fix for COPT-3319; fix for the status bar being cut off the bottom of the window.
    • Fix for COPT-3324; fix audio clip module name from "AudioClips" to "Audio Clips"
    • Fix for COPT-3330; exporting doesn't work on startup with the window open.
    • Fix for COPT-3334; unhide the packages Name column to be consistent with the right click menu.
    • Fix for COPT-3336; remove question marks on the end of some fields.
    • Fix for COPT-3337; re-enable the domain reload analysis.
    • Fix for COPT-3341; change the package description.
    • Fix for COPT-3343; fix for ignored issues not being exported in CSV.
    • Fix for COPT-3345; fix project areas preference not applying correctly.
    • Fix for COPT-3351; don't cut Windows computer names short, and fix Mac platform naming.
    • Fix for COPT-3355; fail build on issues option re-worded.
    • Fix for COPT-3370; correct sorting in package name column.
    • Fix for COPT-3373; fix for warning about a missing layout.
    • Fix for COPT-3374; add support for SpriteAtlas analysis.
    • Fix for COPT-3375; some old reports would not load correctly due to invalid layout infomration.
    • Fix for COPT-3395; gave project auditor project settings panel a UX pass.
    • Fix for COPT-3377; improve handling for loading random JSON files.
    • Fix for COPT-3378; update summary name title based on report's filename.
    • Fix for COPT-3380; change the wording on the "not been analyzed" message.
    • Fix for COPT-3389; project setup -> settings in the text
    • Fix for COPT-3391; match platform strings with Build Profiles menu.
    • Fix for COPT-3394; swap the save and load buttons to match other profiling tools.
    • Fix for COPT-3399; sanitise project name when using it as the default save name for a report.
    • Fix for COPT-3405; group heading can clip with next column in table.
    • Fix for COPT-3409; have desktop platforms grouped for project settings.

    [0.11.0] - 2023-05-03

    Added

    • Autosave feature keeps current report persistent upon closing Project Auditor
    • Summary UI shows a report's display name with star indicator for an unsaved report
    • Requester when a report is unsaved and user clicks "New Analysis" button
    • Display/Ignore All buttons
    • Copy-to-Clipboard buttons to Details and Recommendations
    • Vertical scrollbar to Details and Recommendations
    • CompilationMode selection to Welcome page
    • Shader view reports total property count and texture property count for Unity 2019.3 and above
    • Compute shader variant view reports kernel thread count for Unity 2021.2 and above
    • View-specific descriptions
    • AudioClip diagnostics
    • Material list view in shader module
    • AnimatorController reporting
    • AnimationClip reporting
    • Avatar reporting
    • AvatarMask reporting
    • Domain Reload Roslyn analyzer
    • New Area category for IterationTime issues
    • Code/Domain Reload view, showing any issues raised by the Domain Reload Roslyn analyzer
    • Domain Reload diagnostic issues in the Settings view if Domain Reload is enabled
    • Diagnostics for unsupported APIs on WebGL target
    • Diagnostic for Static Batching being enabled whilst Entities Graphics is installed
    • Support for cancelling analysis

    Changed

    • UI redesign of Summary showing issue breakdown, list of top ten issues, and buttons to jump to additional insights/views
    • Improved issue description and suggestion strings, to make them clearer and more consistent
    • Solid Color Texture analyzer now works for all texture types (2D, 2DArray, 3D, Cube) in Unity 2019.2 and above
    • Upgrade com.unity.nuget.mono-cecil to 1.11.4
    • Visualization of the Horizontal Stacked Bar and Legend Item
    • Improved AudioClip asset table
    • Clear table selection on unmuting issues
    • Move some data that should be user-configurable to UserPreferences
    • Report serialization files changed so that saved JSON is <= half the size it was before
    • Configuration is now handled via a ProjectAuditorSettings class/asset
    • Refactored and documented public API to allow CI/CD integration
    • Refactored, exposed and documented API to allow the creation of custom ModuleAnalyzers
    • Table views automatically resize columns to fit the data being displayed
    • Almost complete rewrite of the package documentation

    Removed

    • Actions section and Mute/Unmute buttons
    • Settings from ProjectAuditorConfig
    • Support for Unity 2018 and 2019.
    • BuildReports are no longer saved into the project's Assets folder, and are instead cached in callbacks or read directly from the Library folder.

    Fixed

    • Analysis never completes if an exception is thrown
    • Compilation if both URP and HDRP are installed
    • UI default column sorting
    • UI sorting criteria persistence after domain reload
    • Config changes not saved to corresponding asset
    • Ignoring texture streaming issues
    • Texture size reporting on Unity 2022.2 and above is now accurate
    • Unusually-formatted compiler warnings (such as the one generated by including mcs.rsp in the project) no longer cause all code compilation and analysis to silently fail.

    [0.10.0] - 2023-05-03

    Changed

    • Bumped analytics events version number from v1 to v2
    • Made many APIs internal rather than public
    • Added properly-formatted comments to enable API documentation for all remaining public types and methods
    • Changes to documentation in .md files to ensure standards compliance
    • Ignore SpriteAtlas test failures

    Removed

    • Automated tests from package

    [0.9.4-preview] - 2023-03-27

    Added

    • SRP Asset Settings analyzer
    • Shader SRP Batcher analyzer
    • Solid Color Texture analyzer
    • Texture anisotropic level analyzer
    • Universal Render Pipeline analyzer

    Changed

    • CHANGELOG.md format to ensure it adheres to Unity standards
    • Asset diagnostics IDs.

    [0.9.3-preview.3] - 2023-02-28

    Fixed

    • Lines and bars drawing
    • Missing "Read/Write" diagnostic recommendations

    [0.9.3-preview.2] - 2023-02-21

    Added

    • Texture mipmaps streaming analyzer

    Fixed

    • View switching cancellation

    [0.9.3-preview.1] - 2023-02-14

    Added

    • Percentage formatting support
    • Individual asset size percentage to Build Report
    • Test utility classes to package

    [0.9.2-preview] - 2023-02-07

    Added

    • Added Fog shader variant stripping analyzer
    • Added IL2CPP Compiler Configuration analyzer

    Fixed

    • Backwards compatibility
    • Reporting of shader variants if not compiled for analysis platform
    • Displaying of large values of total shader variants
    • Copy to Clipboard support of issue property
    • Table sorting

    [0.9.1-preview] - 2023-01-24

    Added

    • UnityEngine.Object.FindObjectOfType usage detection
    • Settings asset for configuring analyzers
    • Severity information to diagnostics UI

    Fixed

    • Names of build-generated assets in Build Report
    • Parsing of unnamed shader passes in Unity 2021.2.14+
    • UnityEngine.AudioSettings speaker mode diagnostic

    [0.9.0-preview] - 2022-12-01

    Added

    • Diagnostic area Quality, Support and Requirement
    • documentation support to descriptor
    • Issue fixer support to descriptor
    • Package diagnostics
    • On-demand Texture, AudioClip, Mesh modules
    • Compute Shader Variants support

    Fixed

    • Over-reporting of built shader variants count
    • Export of filtered/selected non-diagnostic issues
    • Build Report object name
    • Text alignment and wrapping issues
    • Build report steps text wrapping
    • Diagnostics critical property persistence after domain reload
    • Improved text search to match custom properties

    [0.8.4-preview] - 2022-09-27

    Added

    • Packages module to report installed packages and dependencies

    Fixed

    • Analysis platform on incremental audit
    • Compilation error due to newer com.unity.nuget.mono-cecil

    [0.8.3-preview] - 2022-09-05

    Added

    • HTML export support
    • Packages module as Experimental
    • params array allocation diagnostic

    Fixed

    • NullReferenceException on Draw2D shader not being found

    [0.8.2-preview] - 2022-07-25

    Added

    • User preferences
    • Group size/time properties
    • Support for analyzing all compiled Editor assemblies
    • Platform selection to Home screen

    Changed

    • Descriptor ID type from int to string

    Fixed

    • Diagnostic Rules serialization
    • Home page NullReferenceException on Build
    • NullReferenceException on export of non-diagnostic issues
    • Improved issue creation code-readability by using ProjectIssueBuilder

    [0.8.1-preview] - 2022-06-24

    Added

    • ProjectAuditorConfig option to enable/disable Roslyn analyzers
    • ProjectAuditorParams option for compiling selected assemblies
    • Discard button to toolbar
    • Modules selection to Home screen
    • Support for reporting precompiled assemblies

    Changed

    • Renamed asynchronous ProjectAuditor.Audit to AuditAsync

    Fixed

    • Compatibility with Unity 2022
    • Improved code analysis performance by caching "resolved" types

    [0.8.0-preview] - 2022-05-20

    Added

    • ProjectAuditor.NumCategories API
    • Module-specific incremental analysis support
    • Support to disable a module by default
    • 'Clear Selection' and 'Filter by Description' options to context menu
    • SavePath to configuration asset
    • Graphics Tier information to reported Shader Variants
    • Diagnostic message formatting support
    • Dependencies panel to assembly view
    • ImporterType to Build File properties

    Changed

    • Default compilation mode to Non-Development
    • Replaced AnalyzeEditorCode with CompilationMode setting

    Fixed

    • Reporting of assemblies not compiled due to dependencies
    • Improved code diagnostic messages
    • Improved UI groups to support arbitrary grouping criteria

    Removed

    • Removed the need to have a Descriptor associated with non-diagnostic issues

    [0.7.6-preview] - 2022-04-22

    Fixed

    • Build Report analysis 'Illegal characters in path' exception
    • Shaders analysis 'Illegal characters in path' exception
    • Compilation warnings
    • Export of variants with no keywords

    [0.7.5-preview] - 2022-04-20

    Added

    • Groups support to Shaders view
    • Support for exporting Shader Variants as Shader Variant Collection

    Changed

    • Optimized call tree building and visualization

    [0.7.4-preview] - 2022-03-25

    Added

    • OnRenderObject and OnWillRenderObject to list of MonoBehavior critical contexts
    • Compilation Time property to Assemblies view
    • Public API to get float/double custom property
    • Context menu item to open selected issue

    Changed

    • Optimized viewing and sorting UI performance

    Fixed

    • Closure allocation diagnostic message
    • Sorting of call hierarchy nodes

    [0.7.3-preview] - 2022-03-01

    Added

    • UnityEngine.Object.name code diagnostic
    • Severity filters support

    Fixed

    • Unreported assemblies that failed to compile
    • View switching if any module is unsupported
    • Database of API usage descriptors

    Removed

    • Redundant API usage descriptors

    [0.7.2-preview] - 2022-01-21

    Added

    • Shader Size, Source Asset and Always Included info to Shaders view
    • Shader Severity column to indicate any compiler message
    • Stage, Pass Type and Platform Keywords to Shader Variants view
    • Shader Variants view right scrollable panels
    • Shader Compiler Messages reporting

    Fixed

    • Usage of deprecated shader API
    • Shader compilation log parsing in 2021 or newer
    • Cleanup of Shader Variants builds data in 2021 or newer

    [0.7.1-preview] - 2021-12-15

    Added

    • Option to enable creation of BuildReport asset after each build

    Fixed

    • UWP compilation issues
    • ArgumentException on table Page Up/Down
    • InvalidOperationException due failure to resolve asmdef
    • NullReferenceException due to null compiler message
    • NullReferenceException on empty table
    • ShaderCompilerData parsing in 2021.2.0a16 or newer
    • Disabling of unsupported modules
    • Unreported output files from the same source asset
    • Automatic creation of last BuildReport asset after build

    [0.7.0-preview] - 2021-11-29

    Added

    • Documentation pages
    • UI Button to open documentation page based on active view
    • BuildReport Viewer UI
    • Runtime Type property to BuildReport size items
    • OnAnimatorIK and OnAnimatorMove to MonoBehaviour hot-paths

    Fixed

    • NullReferenceException on projects with multiple dll with same name
    • Variants view ShaderRequirements information
    • Window opening after each build

    [0.6.6-preview] - 2021-10-14

    Fixed

    • ProjectReport.ExportToCSV filtering

    [0.6.5-preview] - 2021-08-04

    Fixed

    • Mono.Cecil package dependency

    [0.6.4-preview] - 2021-07-26

    Added

    • ProjectReport.ExportToCSV to public API

    Fixed

    • "No graphic device is available" error in batchmode

    [0.6.3-preview] - 2021-07-05

    Fixed

    • NullReferenceException when searching Call Tree on Resources view
    • OverflowException on reporting build sizes
    • Player.log parsing if a shader name contains commas
    • Persistent "Analysis in progress..." message

    [0.6.2-preview] - 2021-05-25

    Added

    • Assemblies view (experimental)
    • Build Report Steps view
    • Overview stats to Build Report Size view

    Fixed

    • Detection of HDRP mixed LitShaderMode

    [0.6.1-preview] - 2021-05-11

    Added

    • HDRP settings analyzer

    Fixed

    • Build Report Build Name
    • Empty MonoBehaviour event detection
    • Graphics Tier Settings misreporting
    • Failed/cancelled report loading from file
    • Improved Shader Variants analysis workflow

    [0.6.0-preview] - 2021-04-26

    Added

    • Build Report support
    • Compiler Messages support
    • Generic types instantiation analysis
    • Summary view
    • Save&Load support
    • Log Shader Compilation option to Shader Variants view
    • Shaders view shortcut to Shader Variants view

    Changed

    • Compilation pipeline to use AssemblyBuilder
    • Shader Variants Window to simple view

    Fixed

    • Shader Variants persistence in UI after Domain Reload
    • Shader Variants Compiled column initial state
    • Code Diagnostics view sorting
    • Improved main documentation page

    [0.5.0-preview] - 2021-03-11

    Added

    • System.DateTime.Now usage detection
    • Descriptor's minimum/maximum version
    • Splash-screen setting detection
    • Zoom slider

    Changed

    • Replaced tabs-like view selection with toolbar dropdown list
    • Changed Export feature to be view-specific

    Removed

    • experimental label from Allocation issues

    Fixed

    • Reporting of issues affecting multiple areas
    • Background analysis that results in code issues with empty filenames
    • Android player.log parsing
    • GraphicsSettings.logWhenShaderIsCompiled compilation error on early 2018.4.x releases
    • Reduced UI managed allocations

    [0.4.2-preview] - 2021-02-01

    Added

    • SRP Batcher column to Shader tab
    • Support for parsing Player.log to identify which shader variants are compiled (or not-compiled) at runtime
    • Shader errors/warnings reporting via Shader 'severity' icon
    • Shader Requirements column to Shader tab

    Fixed

    • Detection of API calls using a derived type
    • Reporting of Editor Default Resources shaders
    • ReflectionTypeLoadException
    • Exception when switching focus from Area/Assembly window
    • NullReferenceException on invalid shader or vfx shader
    • NullReferenceException when building AssetBundles
    • Shader variants reporting due to OnPreprocessBuild callback default order

    [0.4.1-preview] - 2020-12-14

    Added

    • Support for analyzing Editor only code-paths
    • reuseCollisionCallbacks physics API diagnostic

    Changed

    • Improved Shaders auditing to report both shaders and variants in their respective tables

    Fixed

    • Assembly-CSharp-firstpass asmdef warning
    • Backwards compatibility

    [0.4.0-preview] - 2020-11-24

    Added

    • Shader variants auditing
    • "Collapse/Expand All" buttons

    Changed

    • Refactoring and code quality improvements

    [0.3.1-preview] - 2020-10-23

    Added

    • Dependencies view to Assets tab
    • Double-click on an asset selects it in the Project Window
    • CI information to documentation

    Changed

    • Move call tree to the bottom of the window
    • Case-sensitive string search to be optional

    Fixed

    • Page up/down key bug fixes
    • Unity 2017 compatibility
    • Default selected assemblies
    • Area names filtering
    • Call-tree serialization

    [0.3.0-preview] - 2020-10-07

    Added

    • Auditing of assets in Resources folders
    • Shader warmup issues

    Changed

    • Reorganized UI filters and mute/unmute buttons in separate foldouts
    • Better names for project settings issues

    Fixed

    • Issues sorting within a group
    • ExportToCSV improvements

    [0.2.1-preview] - 2020-05-22

    Changed

    • Improved text search UX
    • Improved test coverage
    • Updated documentation

    Fixed

    • Background assembly analysis
    • Lost issue location after domain reload
    • Tree view selection when background analysis is enabled
    • Yamato configuration

    [0.2.0-preview] - 2020-04-27

    Added

    • Boxing allocation analyzer
    • Empty MonoBehaviour method analyzer
    • GameObject.tag issue type to built-in analyzer
    • StaticBatchingAndHybridPackage analyzer
    • Object.Instantiate and GameObject.AddComponent issue types to built-in analyzer
    • String.Concat issue type to built-in analyzer
    • "experimental" allocation analyzer
    • Performance critical context analysis
    • Detect MonoBehaviour.Update/LateUpdate/FixedUpdate as perf critical contexts
    • Detect ComponentSystem/JobComponentSystem.OnUpdate as perf critical contexts
    • Critical-only UI filter
    • Profiler markers
    • Background analysis support

    Changed

    • Optimized UI refresh performance and Assembly analysis

    [0.1.0-preview] - 2019-11-20

    Added

    • Config asset support
    • Mute/Unmute buttons
    • Assembly column

    Changed

    • Replaced Filters checkboxes with Popups

    [0.0.4-preview] - 2019-10-11

    Added

    • Calling Method information
    • Grouped view to Script issues

    Removed

    • "Resolved" checkboxes

    Fixed

    • Lots of bug fixes

    [0.0.3-preview] - 2019-09-04

    Added

    • Progress bar
    • Package whitelist
    • Tooltips

    Fixed

    • Unity 2017.x backwards compatibility

    [0.0.2-preview] - 2019-08-22

    First usable version

    Replaced placeholder database with real issues to look for. This version also allows the user to Resolve issues.

    [0.0.1-preview] - 2019-07-23

    This is the first release of Project Auditor

    Proof of concept, mostly developed during Hackweek 2019.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)