docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Diagnostics

    Important

    This version of Project Auditor isn't supported. For information about installing the latest version, refer to Project Auditor package.

    Project Auditor reports several types of recommendations. Each of them is uniquely identified by a string ID containing 3 letters, followed by 4 digits.

    The main types of recommendations are related to Code and Settings. Their IDs start with PAC and PAS respectively (Project Auditor Code/Setting).

    Note that there are different ranges within both Code and Settings diagnostic IDs:

    • Code:
      • PAC0xxx: for Unity API
      • PAC1xxx: for System.*
      • PAC2xxx: other IDs defined in code rather than in the json
    • Settings:
      • PAS0xxx: Unity settings
      • PAS1xxx: other settings IDs defined in code rather than in the json
    • Assets:
      • PAA0xxx: texture related settings
      • PAA1xxx: mesh related settings
      • PAA2xxx: shader related settings
      • PAA3xxx: file system related settings (Resources folders, StreamingAssets, Addressables, etc)

    Settings Diagnostics

    This is a full list of all builtin settings diagnostics:

    ID Title Settings Platforms
    PAS0000 Metal API Validation Player iOS, StandaloneOSX, tvOS
    PAS0001 Graphics Jobs (Experimental) Player Any
    PAS0002 Accelerometer Player iOS
    PAS0003 Building multiple architecture Player iOS
    PAS0004 Building multiple architecture Player Android
    PAS0005 Metal & OpenGLES APIs Player iOS
    PAS0006 Metal API Player iOS
    PAS0007 Prebake Collision Meshes Player Any
    PAS0008 Optimize Mesh Data Player Any
    PAS0009 Engine Code Stripping Player Android, iOS, WebGL
    PAS0010 Data Caching Player WebGL
    PAS0011 Linker Target Player WebGL
    PAS0012 Auto Sync Transforms Physics Any
    PAS0013 Layer Collision Matrix Physics Any
    PAS0014 Auto Sync Transforms Physics2D Any
    PAS0015 Layer Collision Matrix Physics2D Any
    PAS0016 Fixed Timestep Time Any
    PAS0017 Maximum Allowed Timestep Time Any
    PAS0018 Quality Levels Quality Any
    PAS0019 Texture Quality Quality Any
    PAS0020 Async Upload Time Slice Quality Any
    PAS0021 Async Upload Buffer Size Quality Any
    PAS0022 Shader Quality Graphics Any
    PAS0023 Forward Rendering Graphics Any
    PAS0024 Deferred Rendering Graphics Any
    PAS0025 Managed Code Stripping Player Android
    PAS0026 Managed Code Stripping Player iOS
    PAS0027 Mipmap Stripping Player Any
    PAS0028 Reuse Collision Callbacks Physics Any
    PAS0029 Splash Screen Player Any
    PAS1000 Hybrid Rendering Static batching Player Any
    PAS1001 Lit Shader Mode Forward and Deferred HDRP Any
    PAS1002 Camera Lit Shader Mode Forward and Deferred HDRP Any
    PAS1003 Fog Mode Stripping Graphics Any
    PAS1004 IL2CPP Compiler Master Player Any
    PAS1005 IL2CPP Compiler Debug Player Any
    PAS1006 LightMap Streaming Player Any
    PAS1007 Texture Streaming Enabled Quality Any
    PAS1008 SRP Batcher Enabled SRP Asset Any
    PAS1009 URP Asset Graphics, Quality Android, iOS, Switch
    PAS1010 URP HDR Graphics, Quality Android, iOS, Switch
    PAS1011 URP MSAA Graphics, Quality Android, iOS, Switch
    PAS1012 URP Stop NaN Graphics Android, iOS, Switch

    Asset Diagnostics

    Builtin asset-specific diagnostics:

    ID Title Settings Platforms
    PAA0000 Texture: Mipmaps not enabled Graphics Any
    PAA0001 Texture: Mipmaps enabled on Sprite/UI texture Graphics Any
    PAA0002 Texture: Read/Write enabled Graphics Any
    PAA0003 Texture: Streaming Mipmaps not enabled Graphics Any
    PAA0004 Texture: Anisotropic level is more than 1 Graphics Android, iOS, Switch
    PAA0005 Texture: Solid color texture bigger than 1x1 Graphics Any
    PAA0007 Texture Atlas: Too much empty space Graphics Any
    PAA1000 Mesh: Read/Write enabled Graphics Any
    PAA1001 Mesh: Index Format is 32 bits Graphics Any
    PAA2000 Shader: Not compatible with SRP batcher Graphics Any
    PAA3000 Files: Resources folder asset & dependencies BuildSize Any
    PAA3001 Files: StreamingAssets folder size BuildSize Any
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)