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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.10.0] - 2023-05-03

    Changed

    • Bumped analytics events version number from v1 to v2
    • Made many APIs internal rather than public
    • Added properly-formatted comments to enable API documentation for all remaining public types and methods
    • Changes to documentation in .md files to ensure standards compliance
    • Ignore SpriteAtlas test failures

    Removed

    • Automated tests from package

    [0.9.4-preview] - 2023-03-27

    Added

    • SRP Asset Settings analyzer
    • Shader SRP Batcher analyzer
    • Solid Color Texture analyzer
    • Texture anisotropic level analyzer
    • Universal Render Pipeline analyzer

    Changed

    • CHANGELOG.md format to ensure it adheres to Unity standards
    • Asset diagnostics IDs.

    [0.9.3-preview.3] - 2023-02-28

    Fixed

    • Lines and bars drawing
    • Missing "Read/Write" diagnostic recommendations

    [0.9.3-preview.2] - 2023-02-21

    Added

    • Texture mipmaps streaming analyzer

    Fixed

    • View switching cancellation

    [0.9.3-preview.1] - 2023-02-14

    Added

    • Percentage formatting support
    • Individual asset size percentage to Build Report
    • Test utility classes to package

    [0.9.2-preview] - 2023-02-07

    Added

    • Added Fog shader variant stripping analyzer
    • Added IL2CPP Compiler Configuration analyzer

    Fixed

    • Backwards compatibility
    • Reporting of shader variants if not compiled for analysis platform
    • Displaying of large values of total shader variants
    • Copy to Clipboard support of issue property
    • Table sorting

    [0.9.1-preview] - 2023-01-24

    Added

    • UnityEngine.Object.FindObjectOfType usage detection
    • Settings asset for configuring analyzers
    • Severity information to diagnostics UI

    Fixed

    • Names of build-generated assets in Build Report
    • Parsing of unnamed shader passes in Unity 2021.2.14+
    • UnityEngine.AudioSettings speaker mode diagnostic

    [0.9.0-preview] - 2022-12-01

    Added

    • Diagnostic area Quality, Support and Requirement
    • documentation support to descriptor
    • Issue fixer support to descriptor
    • Package diagnostics
    • On-demand Texture, AudioClip, Mesh modules
    • Compute Shader Variants support

    Fixed

    • Over-reporting of built shader variants count
    • Export of filtered/selected non-diagnostic issues
    • Build Report object name
    • Text alignment and wrapping issues
    • Build report steps text wrapping
    • Diagnostics critical property persistence after domain reload
    • Improved text search to match custom properties

    [0.8.4-preview] - 2022-09-27

    Added

    • Packages module to report installed packages and dependencies

    Fixed

    • Analysis platform on incremental audit
    • Compilation error due to newer com.unity.nuget.mono-cecil

    [0.8.3-preview] - 2022-09-05

    Added

    • HTML export support
    • Packages module as Experimental
    • params array allocation diagnostic

    Fixed

    • NullReferenceException on Draw2D shader not being found

    [0.8.2-preview] - 2022-07-25

    Added

    • User preferences
    • Group size/time properties
    • Support for analyzing all compiled Editor assemblies
    • Platform selection to Home screen

    Changed

    • Descriptor ID type from int to string

    Fixed

    • Diagnostic Rules serialization
    • Home page NullReferenceException on Build
    • NullReferenceException on export of non-diagnostic issues
    • Improved issue creation code-readability by using ProjectIssueBuilder

    [0.8.1-preview] - 2022-06-24

    Added

    • ProjectAuditorConfig option to enable/disable Roslyn analyzers
    • ProjectAuditorParams option for compiling selected assemblies
    • Discard button to toolbar
    • Modules selection to Home screen
    • Support for reporting precompiled assemblies

    Changed

    • Renamed asynchronous ProjectAuditor.Audit to AuditAsync

    Fixed

    • Compatibility with Unity 2022
    • Improved code analysis performance by caching "resolved" types

    [0.8.0-preview] - 2022-05-20

    Added

    • ProjectAuditor.NumCategories API
    • Module-specific incremental analysis support
    • Support to disable a module by default
    • 'Clear Selection' and 'Filter by Description' options to context menu
    • SavePath to configuration asset
    • Graphics Tier information to reported Shader Variants
    • Diagnostic message formatting support
    • Dependencies panel to assembly view
    • ImporterType to Build File properties

    Changed

    • Default compilation mode to Non-Development
    • Replaced AnalyzeEditorCode with CompilationMode setting

    Fixed

    • Reporting of assemblies not compiled due to dependencies
    • Improved code diagnostic messages
    • Improved UI groups to support arbitrary grouping criteria

    Removed

    • Removed the need to have a Descriptor associated with non-diagnostic issues

    [0.7.6-preview] - 2022-04-22

    Fixed

    • Build Report analysis 'Illegal characters in path' exception
    • Shaders analysis 'Illegal characters in path' exception
    • Compilation warnings
    • Export of variants with no keywords

    [0.7.5-preview] - 2022-04-20

    Added

    • Groups support to Shaders view
    • Support for exporting Shader Variants as Shader Variant Collection

    Changed

    • Optimized call tree building and visualization

    [0.7.4-preview] - 2022-03-25

    Added

    • OnRenderObject and OnWillRenderObject to list of MonoBehavior critical contexts
    • Compilation Time property to Assemblies view
    • Public API to get float/double custom property
    • Context menu item to open selected issue

    Changed

    • Optimized viewing and sorting UI performance

    Fixed

    • Closure allocation diagnostic message
    • Sorting of call hierarchy nodes

    [0.7.3-preview] - 2022-03-01

    Added

    • UnityEngine.Object.name code diagnostic
    • Severity filters support

    Fixed

    • Unreported assemblies that failed to compile
    • View switching if any module is unsupported
    • Database of API usage descriptors

    Removed

    • Redundant API usage descriptors

    [0.7.2-preview] - 2022-01-21

    Added

    • Shader Size, Source Asset and Always Included info to Shaders view
    • Shader Severity column to indicate any compiler message
    • Stage, Pass Type and Platform Keywords to Shader Variants view
    • Shader Variants view right scrollable panels
    • Shader Compiler Messages reporting

    Fixed

    • Usage of deprecated shader API
    • Shader compilation log parsing in 2021 or newer
    • Cleanup of Shader Variants builds data in 2021 or newer

    [0.7.1-preview] - 2021-12-15

    Added

    • Option to enable creation of BuildReport asset after each build

    Fixed

    • UWP compilation issues
    • ArgumentException on table Page Up/Down
    • InvalidOperationException due failure to resolve asmdef
    • NullReferenceException due to null compiler message
    • NullReferenceException on empty table
    • ShaderCompilerData parsing in 2021.2.0a16 or newer
    • Disabling of unsupported modules
    • Unreported output files from the same source asset
    • Automatic creation of last BuildReport asset after build

    [0.7.0-preview] - 2021-11-29

    Added

    • Documentation pages
    • UI Button to open documentation page based on active view
    • BuildReport Viewer UI
    • Runtime Type property to BuildReport size items
    • OnAnimatorIK and OnAnimatorMove to MonoBehaviour hot-paths

    Fixed

    • NullReferenceException on projects with multiple dll with same name
    • Variants view ShaderRequirements information
    • Window opening after each build

    [0.6.6-preview] - 2021-10-14

    Fixed

    • ProjectReport.ExportToCSV filtering

    [0.6.5-preview] - 2021-08-04

    Fixed

    • Mono.Cecil package dependency

    [0.6.4-preview] - 2021-07-26

    Added

    • ProjectReport.ExportToCSV to public API

    Fixed

    • "No graphic device is available" error in batchmode

    [0.6.3-preview] - 2021-07-05

    Fixed

    • NullReferenceException when searching Call Tree on Resources view
    • OverflowException on reporting build sizes
    • Player.log parsing if a shader name contains commas
    • Persistent "Analysis in progress..." message

    [0.6.2-preview] - 2021-05-25

    Added

    • Assemblies view (experimental)
    • Build Report Steps view
    • Overview stats to Build Report Size view

    Fixed

    • Detection of HDRP mixed LitShaderMode

    [0.6.1-preview] - 2021-05-11

    Added

    • HDRP settings analyzer

    Fixed

    • Build Report Build Name
    • Empty MonoBehaviour event detection
    • Graphics Tier Settings misreporting
    • Failed/cancelled report loading from file
    • Improved Shader Variants analysis workflow

    [0.6.0-preview] - 2021-04-26

    Added

    • Build Report support
    • Compiler Messages support
    • Generic types instantiation analysis
    • Summary view
    • Save&Load support
    • Log Shader Compilation option to Shader Variants view
    • Shaders view shortcut to Shader Variants view

    Changed

    • Compilation pipeline to use AssemblyBuilder
    • Shader Variants Window to simple view

    Fixed

    • Shader Variants persistence in UI after Domain Reload
    • Shader Variants Compiled column initial state
    • Code Diagnostics view sorting
    • Improved main documentation page

    [0.5.0-preview] - 2021-03-11

    Added

    • System.DateTime.Now usage detection
    • Descriptor's minimum/maximum version
    • Splash-screen setting detection
    • Zoom slider

    Changed

    • Replaced tabs-like view selection with toolbar dropdown list
    • Changed Export feature to be view-specific

    Removed

    • experimental label from Allocation issues

    Fixed

    • Reporting of issues affecting multiple areas
    • Background analysis that results in code issues with empty filenames
    • Android player.log parsing
    • GraphicsSettings.logWhenShaderIsCompiled compilation error on early 2018.4.x releases
    • Reduced UI managed allocations

    [0.4.2-preview] - 2021-02-01

    Added

    • SRP Batcher column to Shader tab
    • Support for parsing Player.log to identify which shader variants are compiled (or not-compiled) at runtime
    • Shader errors/warnings reporting via Shader 'severity' icon
    • Shader Requirements column to Shader tab

    Fixed

    • Detection of API calls using a derived type
    • Reporting of Editor Default Resources shaders
    • ReflectionTypeLoadException
    • Exception when switching focus from Area/Assembly window
    • NullReferenceException on invalid shader or vfx shader
    • NullReferenceException when building AssetBundles
    • Shader variants reporting due to OnPreprocessBuild callback default order

    [0.4.1-preview] - 2020-12-14

    Added

    • Support for analyzing Editor only code-paths
    • reuseCollisionCallbacks physics API diagnostic

    Changed

    • Improved Shaders auditing to report both shaders and variants in their respective tables

    Fixed

    • Assembly-CSharp-firstpass asmdef warning
    • Backwards compatibility

    [0.4.0-preview] - 2020-11-24

    Added

    • Shader variants auditing
    • "Collapse/Expand All" buttons

    Changed

    • Refactoring and code quality improvements

    [0.3.1-preview] - 2020-10-23

    Added

    • Dependencies view to Assets tab
    • Double-click on an asset selects it in the Project Window
    • CI information to documentation

    Changed

    • Move call tree to the bottom of the window
    • Case-sensitive string search to be optional

    Fixed

    • Page up/down key bug fixes
    • Unity 2017 compatibility
    • Default selected assemblies
    • Area names filtering
    • Call-tree serialization

    [0.3.0-preview] - 2020-10-07

    Added

    • Auditing of assets in Resources folders
    • Shader warmup issues

    Changed

    • Reorganized UI filters and mute/unmute buttons in separate foldouts
    • Better names for project settings issues

    Fixed

    • Issues sorting within a group
    • ExportToCSV improvements

    [0.2.1-preview] - 2020-05-22

    Changed

    • Improved text search UX
    • Improved test coverage
    • Updated documentation

    Fixed

    • Background assembly analysis
    • Lost issue location after domain reload
    • Tree view selection when background analysis is enabled
    • Yamato configuration

    [0.2.0-preview] - 2020-04-27

    Added

    • Boxing allocation analyzer
    • Empty MonoBehaviour method analyzer
    • GameObject.tag issue type to built-in analyzer
    • StaticBatchingAndHybridPackage analyzer
    • Object.Instantiate and GameObject.AddComponent issue types to built-in analyzer
    • String.Concat issue type to built-in analyzer
    • "experimental" allocation analyzer
    • Performance critical context analysis
    • Detect MonoBehaviour.Update/LateUpdate/FixedUpdate as perf critical contexts
    • Detect ComponentSystem/JobComponentSystem.OnUpdate as perf critical contexts
    • Critical-only UI filter
    • Profiler markers
    • Background analysis support

    Changed

    • Optimized UI refresh performance and Assembly analysis

    [0.1.0-preview] - 2019-11-20

    Added

    • Config asset support
    • Mute/Unmute buttons
    • Assembly column

    Changed

    • Replaced Filters checkboxes with Popups

    [0.0.4-preview] - 2019-10-11

    Added

    • Calling Method information
    • Grouped view to Script issues

    Removed

    • "Resolved" checkboxes

    Fixed

    • Lots of bug fixes

    [0.0.3-preview] - 2019-09-04

    Added

    • Progress bar
    • Package whitelist
    • Tooltips

    Fixed

    • Unity 2017.x backwards compatibility

    [0.0.2-preview] - 2019-08-22

    First usable version

    Replaced placeholder database with real issues to look for. This version also allows the user to Resolve issues.

    [0.0.1-preview] - 2019-07-23

    This is the first release of Project Auditor

    Proof of concept, mostly developed during Hackweek 2019.

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