Changelog | ProGrids | 3.0.3-preview.6
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    Changelog

    All notable changes to this project will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [3.0.3-preview.6] - 2020-02-05

    Bug Fixes

    • Fix a bug where ProBuilder could still snap movement after closing ProGrids.

    [3.0.3-preview.5] - 2020-01-14

    Bug Fixes

    • Fix warnings with Unity 2019.3.

    [3.0.3-preview.4] - 2019-01-23

    Bug Fixes

    • Fix grid not rendering in SRP projects.
    • Fix ProBuilder still applying snap values when ProGrids is closed.
    • Fix case where orbiting out of iso view would not reset the render plane.
    • Fix bug where ProBuilder would sometimes not snap new objects to the ProGrids grid.
    • Fix bug where single-key shortcuts would override Unity shortcuts.
    • Remove About Window.
    • Fix bug where rotating to isographic view would not reset the projection grid.
    • Fix X and Z grid colors being swapped.
    • Consistently use locale setting aware strings when storing preferences.

    [3.0.2-preview] - 2018-05-08

    Bug Fixes

    • Fix single key shortcuts interfering with scene navigation.
    • Fix scene interface rendering with a dark tint in Unity 2018.2 beta.

    [3.0.1-preview] - 2018-04-30

    Features

    • New About window.
    • Now distributed as Package Manager module.
    • Project now uses Assembly Definition files to reduce compilation overhead.
    • Add a shortcut to reset the snap multiplier (alpha numeric 0 by default).

    Bug Fixes

    • Temporary objects are now longer created in scene files.
    • Fix grid rendering on top of UI elements.
    • Remove duplicate snap on scale pref in Prefences pane.
    • Remove duplicate preference fields from in-scene settings window.
    • Fix single key shortcuts not working.
    • Fix snapping multiple objects not undoing to original state.
    • Fix multiple objects snapping to first selected transform instead of the active transform.

    Changes

    • Change color of "close" button to light blue.
    • Remove pg_ suffix from class and file names.
    • Remove automatic About Window popup on update.
    • Alpha 0 shortcut now resets grid size modifier and offset.
    • Fix reset shortcut not affecting the size modifier in some cases.

    [2.5.0-f.0] - 2017-08-03

    Features

    • Single key shortcuts now configurable via preferences.

    Bug Fixes

    • Don't prevent compiling to Windows Store target.
    • Single key shortcuts no long beep on Mac.
    • Fix null reference error if GameObject has a null component.

    [2.4.1-f.0] - 2017-04-03

    Bug Fixes

    • Prevent About Window from opening other tool changelogs.

    [2.4.0-f.0] - 2017-03-29

    Features

    • Add pg_IgnoreSnapAttribute and ProGridsConditionalSnapAttribute to disable or conditionally disable snapping on objects.
    • Increase accessible grid multiplier range.

    Bug Fixes

    • Fix sRGB import settings on icons.
    • Prevert overflow when increasing grid multiplier.

    [2.3.0-f.0] - 2016-12-30

    Features

    • Add option to set major line increment.
    • Automatically hide and show the Unity grid when opening / closing ProGrids.

    Bug Fixes

    • Fix bug where ProGrids could fail to find icons when root folder is moved.
    • Fix bug where ProGrids would not remember it's state between Unity sessions.

    Changes

    • Slightly increase opacity of default grid colors.

    [2.2.7-f.0]

    Bug Fixes

    • Fix cases where Snap on Selected Axes would sometimes be unset.

    [2.2.6-f.0]

    Bug Fixes

    • Fix warnings in Unity 5.4 regarding API use during serialization.

    [2.2.5-f.0]

    Bug Fixes

    • Fix an issue where ProGrids would not stay open across Unity restarts.

    [2.2.4-f.0]

    Bug Fixes

    • Fix issue where adjusting grid offset would not repaint grid.
    • Attempt to load GUI resources on deserialization, possibly addressing issues with menu icons not loading.

    [2.2.3-f.0]

    Bug Fixes

    • If icons aren't found, search the project for matching images (allows user to rename or move ProGrids folder).
    • Make menu usable even if icons aren't found in project.
    • Fix bug where grid would fail to render on Mac.
    • Improve performance of grid rendering and increase draw distance.

    [2.2.2-f.0]

    Bug Fixes

    • Fix possible leak in pg_GridRenderer.
    • Fix 10th line highlight being lost on script reload.
    • Remember open/closed state between Unity loads.
    • Fix bug where multiple ProGrids instances could potentially be instantiated.

    [2.2.1-f.0]

    Features

    • New interface jettisons bulky Editor Window in favor of a minimal dropdown in the active sceneview.
    • New "Predictive Grid" option will automatically change the grid plane to best match the current movement.
    • Add option to snap all selected objects independently of on another (toggle off "Snap as Group").

    Bug Fixes

    • Improve support for multiple open scene view windows.
    • Respect local rotation when calculating snap value.

    [2.1.7-f.0]

    Features

    • Add preference to enabled snapping scale values.

    [2.1.6-p.2]

    Features

    • Unity 5 compatibility.
    • Add documentation PDF.

    Bug Fixes

    • Fix Upgradable API warning.
    • Fix version marking in About.

    [2.1.5-f.0]

    Bug Fixes

    • Fix crash on OSX in Unity 5.
    • Remember grid position when closing and re-opening ProGrids.
    • Grid lines no longer render on top of geometry in Deferred Rendering.
    • Improve performance of Editor when rendering perspective grids.

    [2.1.4-f.0]

    Bug Fixes

    • Remember On/Off state when closing window.
    • ProBuilder now respects temporary snapping disable toggle.
    • ProBuilder now respects temporary axis constraint toggles.
    • Snap value resolution now retained when using -/+ keys to increase or decrease size.

    Changes

    • Remove deprecated SixBySeven.dll.
    • Remove unused font from Resources folder.

    [2.1.3-f.0]

    Bug Fixes

    • Catch instance where GridRenderer would not detect Deferred Rendering path, causing grid to appear black and spotty.
    • Remember grid show/hide preferences across Unity launches.

    [2.1.2-f.0]

    Bug Fixes

    • Fix missing grid when using Deferred Rendering path.
    • Fix conflicting shortcut for toggle axis constraints.

    [2.1.1-f.0]

    Features

    • New perspective plane grids.
    • New perspective 3d grid.
    • Redesigned interface
    • New [ and ] shortcuts decrease and increase grid resolution.
    • New - and + shortcuts move 3d plane grid forwards and backwards along axis.
    • New \ shortcut key to toggle between orthographic axis and perspective modes.
    • Improve orthographic grid rendering performance.
    • Highlight every 10th line.
    • New preference toggles use of Axis Constraints while dragging objects (use 'C' key to invert preference on the fly).
    • Shiny new About window.

    Bug Fixes

    • Update grid in real time while modifying preferences.
    • Catch a rare divide by zero exception on Unity 3.

    Changes

    • Move ProGrids from 6by7 folder to ProCore.
    • Use new ProCore.dll library instead of SixBySeven.dll.
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