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    Store meshes as assets

    By default, ProBuilder stores its meshes in the Scene asset, so you can't access them as individual assets. If you need to access the meshes, for example to share them with other projects, you can store them as standalone assets in the Project folder.

    To change the saving method ProBuilder uses:

    1. Go to Unity > Settings > ProBuilder.
    2. Select Experimental Features Enabled.
    3. Select Store Mesh as Asset.

    Note: This is an experimental feature.

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