Object actions
This section of the ProBuilder toolbar provides access to ProBuilder editing tools that you can use in the Object edit mode.
Note: Some actions also have extra options or custom settings available. These action buttons have a special indicator in the top right corner. The documentation for each action includes information about these options.
Conform Normals
Use the Conform Normals action to set all face normals to the same relative direction.
For more information, see the Conform Normals action documentation.
Export
Use the Export action to export the selected ProBuilder object(s) to a 3D Model file.
For more information, see the Export action documentation.
Lightmap UVs
Use the Lightmap UVs action to generate any missing lightmap UVs for Meshes.
For more information, see the Lightmap UVs action documentation.
Triangulate
Use the Triangulate action to reduce all polygons to their base triangles.
For more information, see the Triangulate action documentation.
Center Pivot
Use the Center Pivot action to move the pivot point for the Mesh to the center of the object’s bounds.
For more information, see the Center Pivot action documentation.
ProBuilderize
Use the ProBuilderize action to convert the selected object(s) into objects you can edit in ProBuilder.
For more information, see the ProBuilderize action documentation.
Subdivide Object
Use the Subdivide Object action to divide every face on selected objects.
For more information, see the Subdivide Object action documentation.
Flip Normals
Use the Flip Normals action to flip the normals of all faces on the selected object(s).
For more information, see the Flip Normals action documentation.
Mirror Objects
Use the Mirror Objects action to create mirrored copies of objects.
For more information, see the Mirror Objects action documentation.
Merge Objects
Use the Merge Objects action to merge two or more selected ProBuilder Meshes.
For more information, see the Merge Objects action documentation.
Freeze Transform
Use the Freeze Transform action to set the selected object's position, rotation, and scale to world-relative origin.
For more information, see the Freeze Transform action documentation.