Face actions
This section of the ProBuilder toolbar provides access to ProBuilder editing actions that you can use in the Face edit mode.
Note: Some actions also have extra options or custom settings available. These action buttons have a special indicator in the top right corner. The documentation for each action includes information about these options.
Subdivide Faces
Use the Subdivide Faces action to add a vertex at the center of each edge and connect them in the center.
For more information, see the Subdivide Faces action documentation.
Triangulate Faces
Use the Triangulate Faces action to reduce selected faces to their base triangles.
For more information, see the Triangulate Faces action documentation.
Bevel
Use the Bevel action to bevel every edge on the selected face(s).
For more information, see the Bevel action documentation.
Merge Faces
Use the Merge Faces action to merge selected faces into a single face, and remove any dividing edges.
For more information, see the Merge Faces action documentation.
Conform Normals
Use the Conform Normals action to set all selected face normals to the same relative direction.
For more information, see the Conform Normals action documentation.
Flip Face Edge
Use the Flip Face Edge (Turn Edges) action to swap the triangle orientation on the selected face(s) with four sides.
For more information, see the Flip Face Edge action documentation.
Extrude Faces
Use the Extrude Faces action to pull out the currently selected face and attach sides to each edge.
For more information, see the Extrude Faces action documentation.
Duplicate Faces
Use the Duplicate Faces action to duplicate each selected face either as a new GameObject or in the same GameObject as a sub-Mesh.
For more information, see the Duplicate Faces action documentation.
Detach Faces
Use the Detach Faces action to detach the selected face(s) from the rest of the Mesh.
For more information, see the Detach Faces action documentation.
Delete Faces
Use the Delete Faces action to delete the selected face(s).
For more information, see the Delete Faces action documentation.
Cut Tool
Use the Cut tool to create a new face on an existing Mesh.
For more information, see the Cut tool documentation.
Offset Faces
Use the Offset Elements action in the Face edit mode to move the selected face(s) according to the settings.
For more information, see the Offset Elements action documentation.
Set Pivot
Use the Set Pivot action to move the pivot point of this Mesh to the average center of the selected faces.
For more information, see the Set Pivot action documentation.
Flip Face Normals
Use the Flip Face Normals action to flip the normals only on the selected face(s).
For more information, see the Flip Face Normals action documentation.