Field pointShader
Represents the shader used to draw camera facing billboards from a single vertex.
Namespace: UnityEngine.ProBuilder
Assembly: Unity.ProBuilder.dll
Syntax
public const string pointShader = "Hidden/ProBuilder/PointBillboard"
Returns
Type | Description |
---|---|
string |
Remarks
If the graphics device does not support geometry shaders, this shader doesn't compile. In that case, use dotShader.