Class EditorUtility
Contains utilities for working in the Unity Editor.
Inherited Members
Namespace: UnityEditor.ProBuilder
Assembly: Unity.ProBuilder.Editor.dll
Syntax
public static class EditorUtility
Methods
Name | Description |
---|---|
SetGizmoIconEnabled(Type, bool) | Attaches a scene gizmo to the mesh in the Unity Editor. |
SynchronizeWithMeshFilter(ProBuilderMesh) | Checks whether this object has a valid mesh reference, and the geometry is current. If the check fails, this function attempts to repair the sync state. |
Events
Name | Description |
---|---|
meshCreated | Raised when a new mesh has been created and initialized through ProBuilder. |