Enum RefreshMask
Selectively rebuilds and applies mesh attributes to the UnityEngine.Mesh asset.
Namespace: UnityEngine.ProBuilder
Syntax
[Flags]
public enum RefreshMask
Fields
Name | Description | Value |
---|---|---|
UV | Rebuild textures channel. |
1 |
Colors | Rebuild colors. |
2 |
Normals | Recalculate and apply normals. |
4 |
Tangents | Recalculate and apply tangents. |
8 |
Collisions | Re-assign the MeshCollider sharedMesh. |
16 |
Bounds | Recalculate bounds. |
22 |
All | Refresh all optional mesh attributes. |
31 |