docs.unity3d.com
    Show / Hide Table of Contents

    Class Normals

    Provides functions to help calculate normals and tangents for a mesh.

    Inheritance
    Object
    Normals
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.ProBuilder
    Syntax
    public static class Normals

    Methods

    CalculateNormals(ProBuilderMesh)

    Calculates the normals for a mesh, taking into account smoothing groups.

    Declaration
    public static void CalculateNormals(ProBuilderMesh mesh)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh to calculate normals for.

    CalculateTangents(ProBuilderMesh)

    Calculates the tangents for a mesh.

    Declaration
    public static void CalculateTangents(ProBuilderMesh mesh)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh to calculate tangents for.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023