Enum RefreshMask
Selectively rebuild and apply mesh attributes to the UnityEngine.Mesh asset.
Namespace: UnityEngine.ProBuilder
Syntax
[Flags]
public enum RefreshMask
Fields
Name | Description | Value |
---|---|---|
UV | Textures channel will be rebuilt. |
1 |
Colors | Colors will be rebuilt. |
2 |
Normals | Normals will be recalculated and applied. |
4 |
Tangents | Tangents will be recalculated and applied. |
8 |
Collisions | Re-assign the MeshCollider sharedMesh. |
16 |
All | Refresh all optional mesh attributes. |
31 |