Class MeshUtility
Functions for generating mesh attributes and various other mesh utilities.
Namespace: UnityEngine.ProBuilder
Syntax
public static class MeshUtility
Methods
CollapseSharedVertices(Mesh, Vertex[])
Merge coincident vertices where possible, optimizing the vertex count of a UnityEngine.Mesh.
Declaration
public static void CollapseSharedVertices(Mesh mesh, Vertex[] vertices = null)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The mesh to optimize. |
Vertex[] | vertices | If provided these values are used in place of extracting attributes from the Mesh.
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Compile(ProBuilderMesh, Mesh, MeshTopology)
Compile a UnityEngine.Mesh from a ProBuilderMesh.
Declaration
public static void Compile(ProBuilderMesh probuilderMesh, Mesh targetMesh, MeshTopology preferredTopology = MeshTopology.Triangles)
Parameters
Type | Name | Description |
---|---|---|
ProBuilderMesh | probuilderMesh | The mesh source. |
Mesh | targetMesh | Destination UnityEngine.Mesh. |
MeshTopology | preferredTopology | If specified, the function will try to create topology matching the reqested format (and falling back on triangles where necessary). |
CopyTo(Mesh, Mesh)
Copy source mesh values to destination mesh.
Declaration
public static void CopyTo(Mesh source, Mesh destination)
Parameters
Type | Name | Description |
---|---|---|
Mesh | source | The mesh from which to copy attributes. |
Mesh | destination | The destination mesh to copy attribute values to. |
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Throws if source or destination is null. |
DeepCopy(Mesh)
Performs a deep copy of a mesh and returns a new mesh object.
Declaration
public static Mesh DeepCopy(Mesh source)
Parameters
Type | Name | Description |
---|---|---|
Mesh | source | The source mesh. |
Returns
Type | Description |
---|---|
Mesh | A new UnityEngine.Mesh object with the same values as source. |
GenerateTangent(Mesh)
Generate tangents and apply them.
Declaration
public static void GenerateTangent(Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The UnityEngine.Mesh mesh target. |
GetIndexCount(Mesh)
Get the number of indexes this mesh contains.
Declaration
public static uint GetIndexCount(Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The source mesh to sum submesh index counts from. |
Returns
Type | Description |
---|---|
UInt32 | The count of all indexes contained within this meshes submeshes. |
GetPrimitiveCount(Mesh)
Get the number of triangles or quads this mesh contains. Other mesh topologies are not considered.
Declaration
public static uint GetPrimitiveCount(Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The source mesh to sum submesh primitive counts from. |
Returns
Type | Description |
---|---|
UInt32 | The count of all triangles or quads contained within this meshes submeshes. |
GetVertices(Mesh)
Creates a new array of vertices with values from a UnityEngine.Mesh.
Declaration
public static Vertex[] GetVertices(this Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The source mesh. |
Returns
Type | Description |
---|---|
Vertex[] | An array of vertices. |
Print(Mesh)
Print a detailed string summary of the mesh attributes.
Declaration
public static string Print(Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh |
Returns
Type | Description |
---|---|
String |