Geometry
This sub-menu provides access to Vertex, Edge, and Face edit mode tools.
Bevel Edges
Use the Bevel tool to bevel every edge on the selected face(s).
For more information, see the Bevel tool documentation.
Bridge Edges
Use the Bridge Edges tool to create a new face between two selected edges.
For more information, see the Bridge Edges tool documentation.
Collapse Vertices
Use the Collapse Vertices tool to colapse all selected vertices to a single point, regardless of distance.
For more information, see the Collapse Vertices tool documentation.
Conform Face Normals
Use the Conform Normals tool to set all selected face normals to the same relative direction.
For more information, see the Conform Normals tool documentation.
Delete Faces
Use the Delete Faces tool to delete the selected face(s).
For more information, see the Delete Faces tool documentation.
Detach Faces
Use the Detach Faces tool to detach the selected face(s) from the rest of the Mesh.
For more information, see the Detach Faces tool documentation.
Extrude
In Edge edit mode, use the Extrude Edges tool to push a new edge out from each selected edge.
In Face edit mode, use the Extrude Faces tool to pull out the currently selected face and attach sides to each edge.
For more information, see the documentation for the Extrude Edges and the Extrude Faces tools.
Fill Hole
In Vertex and Edge editing modes, use the Fill Hole tool to create a new face that fills any holes that touch the selected vertices or edges.
For more information, see the documentation for the Fill Hole (vertices) and Fill Hole (edges) tools.
Flip Face Edge
Use the Flip Face Edge (Turn Edges) tool to swap the triangle orientation on the selected face(s) with four sides.
For more information, see the Flip Face Edge tool documentation.
Flip Face Normals
Use the Flip Face Normals tool to flip the normals only on the selected face(s).
For more information, see the Flip Face Normals tool documentation.
Insert Edge Loop
Use the Insert Edge Loop tool to add a new edge loop from the selected edge(s).
For more information, see the Insert Edge Loop tool documentation.
Merge Faces
Use the Merge Faces tool to merge selected faces into a single face, and remove any dividing edges.
For more information, see the Merge Faces tool documentation.
Set Pivot To Selection
Use the Set Pivot tool to move the pivot point of this Mesh to the average center of the selected faces.
For more information, see the Set Pivot tool documentation.
Smart Connect
In Vertex edit mode, use the Connect Vertices tool to create a new edge connecting the selected vertices.
In Edge edit mode, use the Connect Edges tool to insert an edge connecting the centers of each selected edge.
For more information, see the documentation for the Connect Vertices and Connect Edges tools.
Smart Subdivide
In Edge edit mode, use the Subdivide Edges tool to divide the selected edge(s) into multiple edges.
In Face edit mode, use the Subdivide Faces tool to add a vertex at the center of each edge and connect them in the center.
For more information, see the documentation for the Subdivide Edges and Subdivide Faces tools.
Split Vertices
Use the Split Vertices tool to split a single vertex into multiple vertices (one per adjacent face).
For more information, see the Split Vertices tool documentation.
Triangulate Faces
Use the Triangulate Faces tool to reduce selected faces to their base triangles.
For more information, see the Triangulate Faces tool documentation.
Weld Vertices
Use the Weld Vertices tool to merge selected vertices within a specific distance of one another.
For more information, see the Weld Vertices tool documentation.