You can build, edit, and texture custom geometry in Unity with the tools available in the ProBuilder package. You can also use ProBuilder to help with in-scene level design, prototyping, collision Meshes, and play-testing.
ProBuilder also comes with a Scripting API, so that you can write C# scripts to make your own tools and customizations.
Some of the advanced features include:
In addition, the ProBuilder package includes a Model export feature, which you can use to tweak your levels in any 3D modeling software.
Document revision history
|December 19, 2018||Major restructuring, added overviews, verified package documentation to match version number.||4.0.0|
|May 15, 2018||Edited, performed some restructuring.||3.0.8|
|Jan 31, 2018||Installation instructions updated, minor tweaks to wording.||3.0.0|
|Nov 9, 2017||Document created.||2.9.8|