ProBuilder hotkeys (keyboard shortcuts)
You can use hotkeys (keyboard shortcuts) to access many of the tools that are available from the toolbar and the menu. The menu items that have associated hotkeys display the key combinations in the menu.
You can also change the default hotkeys on a few items on the Shortcut Settings section on the ProBuilder Preferences window.
This page gives an overview of the default ProBuilder keyboard shortcuts. Where a command has Ctrl/Cmd as part of the keystroke, use the Control key on Windows and the Command key on macOS. Similarly, where a command has Alt/Opt as part of the keystroke, use the Alt key on Windows and either the Alt or Option key on macOS, depending on your keyboard.
Note: There are a few rare exceptions where a hotkey uses the Control key for both Windows and macOS. These exceptions are clearly indicated on the tool reference page and in the list below.
Key combination: | Action: |
---|---|
Alt/Opt+Click(tool button) | Open options for any tool on the toolbar. |
Alt/Opt+B | Create a new face between two selected edges. |
Alt/Opt+C | Collapse the selected vertices. |
Alt/Opt+E | Create a new edge that connects either the selected vertices or the centers of each selected edge, depending on what editing mode you are in. |
Alt/Opt+G | Increase the number of items in the selection. |
Alt/Opt+J | Move the pivot to the center of the currently selected vertices, edges, or faces. |
Alt/Opt+L | Select edge loop. |
Alt/Opt+Shift+L+Double-Click | Select face loop. |
Alt/Opt+R | Select edge ring. |
Ctrl/Cmd+Shift+R+Double-Click | Select face ring. |
Alt/Opt+S | Divide the selected edges. |
Alt/Opt+U | Insert edge loop. |
Alt/Opt+V | Weld selected vertices. |
Alt/Opt+X | Split the selected vertex into individual vertices (one per adjacent face). |
Alt/Opt+# | Apply a specific Material to the selected object(s) or face(s). |
Alt/Opt+Shift+G | Shrink the selection. |
Backspace | Delete the selected faces or Bezier shape points. |
Esc | Enable the Object edit mode. |
B | Set all selected objects to entity type Brush. |
C | Set all selected objects to entity type Collider. |
G | Toggle between the Object and Element (geometry) edit modes. |
H | Cycle through Vertex, Edge, and Face edit modes. |
M | Set all selected objects to entity type Mover. |
O | Set all selected objects to entity type Occluder. |
P | Toggle the orientation of the ProBuilder selection handle. |
T | Set all selected objects to entity type Trigger. |
Ctrl+Click | Align an adjacent face's UV coordinates to the current selection in the UV Editor window. Important: Unlike many other hotkey combinations involving the Ctrl key in Windows and the Cmd key in macOS, this tool works with only the Ctrl key for both platforms. |
Ctrl+Shift+Click | Copy one face's UVs to another face to the current selection in the Scene view with the UV Editor window open. Important: Unlike many other hotkey combinations involving the Ctrl key in Windows and the Cmd key in macOS, this tool works with only the Ctrl key for both platforms. |
Ctrl/Cmd+Drag (while moving, rotating, or scaling) | Snap to UV increments in the UV Editor window. |
Ctrl/Cmd+E | Extrude edges and faces using the default options. |
Ctrl/Cmd+J | Move the pivot to the center of the currently selected elements: - Vertices - Edges - Faces |
Ctrl/Cmd+K | Create a new Mesh cube. |
Ctrl/Cmd+Shift+I | Invert the selection. |
Ctrl/Cmd+Shift+K | Open the Shape tool window. |
Shift+Drag (while moving, rotating, or scaling) | Extrude edges or faces. |
Shift+Hover | Show tooltips when hovering over a tool icon in the ProBuilder toolbar. |
Unique Mode Shortcuts
In addition, if you enable the Unique Mode Shortcuts preference, you can also use these shortcuts:
Key combination: | Action: |
---|---|
H | Enable Vertex edit mode. |
J | Enable Edge edit mode. |
K | Enable Face edit mode. |
Tip: You can also change these default shortcut assignments in the Shortcut Settings section of the Preferences window.