Creating and Applying Materials | ProBuilder | 4.3.1
docs.unity3d.com
    Show / Hide Table of Contents

    Creating and Applying Materials

    Use the Material Editor to easily manage Materials you are using in the Scene. You can carry out a number of editing tasks, including the following:

    • Setting a quick Material and then using a hotkey to apply it to the selected face(s).
    • Assigning up to 10 Materials to hotkeys and buttons in the editor so you can easily apply multiple Materials to faces without having to use the Project view to find them.
    • Defining extra Material slots in your Palette so that you can manage extra Materials at once.
    • Saving your Material arrangement in a new Material Palette so that you can find it easily and re-use it in other Scenes and Projects.
    • Loading a previously saved Material Palette into the Material Editor.

    Material Tools

    The Materials you use in the Material Editor are standard Unity Materials. If you want to create your own standard Unity Material, follow the instructions in Creating and Using Materials in the Unity manual. For Texture Materials, follow the instructions in Creating a Texture Material.

    Creating a Texture Material

    Before you create the Material, make sure you have a 2-dimensional image file (BMP, JPG, PNG, TIF etc.). Then follow these instructions:

    1. Right-click in the Project view, in the folder you want to place the Material file, and select Create > Material from the context menu.

      Alternatively, you can use the main menu (Assets > Create > Material).

    2. Name the Material file. For example, you could describe the look or use of the Texture, such as "BrickWall" or "CheckeredTile".

      The Shader properties appear in the Inspector.

    3. Set a reference to the Texture file you want to use in the Albedo property.

      Shader properties for Texture Materials

    Now that you have a Texture Material, you can set it as the quick Material, add it to your Material Palette, and apply it to a whole object or only specific faces.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023