Object Actions
This section of the ProBuilder toolbar provides access to ProBuilder editing tools that you can use in the Object edit mode.
Note: Some actions also have extra options or custom settings available. These tool buttons have a special indicator in the top right corner. The documentation for each tool includes information about these options.
Triangulate
Use the Triangulate tool to reduce all polygons to their base triangles.
For more information, see the Triangulate tool documentation.
Conform Normals
Use the Conform Normals tool to set all face normals to the same relative direction.
For more information, see the Conform Normals tool documentation.
Lightmap UVs
Use the Lightmap UVs tool to generate any missing lightmap UVs for Meshes.
For more information, see the Lightmap UVs tool documentation.
Export
Use the Export tool to export the selected ProBuilder object(s) to a 3D Model file.
For more information, see the Export tool documentation.
ProBuilderize
Use the ProBuilderize tool to convert the selected object(s) into objects you can edit in ProBuilder.
For more information, see the ProBuilderize tool documentation.
Center Pivot
Use the Center Pivot tool to move the pivot point for the Mesh to the center of the object’s bounds.
For more information, see the Center Pivot tool documentation.
Mirror Objects
Use the Mirror Objects tool to create mirrored copies of objects.
For more information, see the Mirror Objects tool documentation.
Merge Objects
Use the Merge Objects tool to merge two or more selected ProBuilder Meshes.
For more information, see the Merge Objects tool documentation.
Flip Normals
Use the Flip Normals tool to flip the normals of all faces on the selected object(s).
For more information, see the Flip Normals tool documentation.
Freeze Transform
Use the Freeze Transform tool to set the selected object's position, rotation, and scale to world-relative origin.
For more information, see the Freeze Transform tool documentation.
Subdivide Object
Use the Subdivide Object tool to divide every face on selected objects.
For more information, see the Subdivide Object tool documentation.