Object
This sub-menu provides access to Object edit mode tools.
Center Pivot
Use the Center Pivot tool to move the pivot point for the Mesh to the center of the object’s bounds.
For more information, see the Center Pivot tool documentation.
Conform Object Normals
Use the Conform Normals tool to set all face normals to the same relative direction.
For more information, see the Conform Normals tool documentation.
Flip Object Normals
Use the Flip Normals tool to flip the normals of all faces on the selected object(s).
For more information, see the Flip Normals tool documentation.
Freeze Transform
Use the Freeze Transform tool to set the selected object's position, rotation, and scale to world-relative origin.
For more information, see the Freeze Transform tool documentation.
Merge Objects
Use the Merge Objects tool to merge two or more selected ProBuilder GameObjects.
For more information, see the Merge Objects tool documentation.
Mirror Objects
Use the Mirror Objects tool to create mirrored copies of objects.
For more information, see the Mirror Objects tool documentation.
Pro Builderize
Use the ProBuilderize tool to convert the selected object(s) into objects you can edit in ProBuilder.
For more information, see the ProBuilderize tool documentation.
Set Collider
Use the Set Collider tool to assign the Collider Behaviour script to selected objects.
For more information, see the Set Collider tool documentation.
Set Trigger
Use the Set Trigger tool to assign the Trigger Behaviour script to selected objects.
For more information, see the Set Trigger tool documentation.
Subdivide Object
Use the Subdivide Object tool to divide every face on selected objects.
For more information, see the Subdivide Object tool documentation.
Triangulate
Use the Triangulate tool to reduce all polygons to their base triangles.
For more information, see the Triangulate tool documentation.