Enum RefreshMask
Selectively rebuild and apply mesh attributes to the UnityEngine.Mesh asset.
Namespace: UnityEngine.ProBuilder
Syntax
[Flags]
public enum RefreshMask
Fields
| Name | Description | 
|---|---|
| All | Refresh all optional mesh attributes.  | 
| Collisions | Re-assign the MeshCollider sharedMesh.  | 
| Colors | Colors will be rebuilt.  | 
| Normals | Normals will be recalculated and applied.  | 
| Tangents | Tangents will be recalculated and applied.  | 
| UV | Textures channel will be rebuilt.  |