Class CombineMeshes
Methods for merging multiple ProBuilderMesh objects to a single mesh.
Namespace: UnityEngine.ProBuilder.MeshOperations
Syntax
public static class CombineMeshes
Methods
Combine(IEnumerable<ProBuilderMesh>)
Merge a collection of ProBuilderMesh objects to as few meshes as possible. This may result in more than one mesh due to a max vertex count limit of 65535.
Declaration
public static List<ProBuilderMesh> Combine(IEnumerable<ProBuilderMesh> meshes)
Parameters
| Type | Name | Description |
|---|---|---|
| IEnumerable<ProBuilderMesh> | meshes | A collection of meshes to be merged. |
Returns
| Type | Description |
|---|---|
| List<ProBuilderMesh> | A list of merged meshes. In most cases this will be a single mesh. However it can be multiple in cases where the resulting vertex count exceeds the maximum allowable value. |