Class TextureParameter
A ParameterOverride<T> that holds a Texture value.
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: Unity.Postprocessing.Runtime.dll
Syntax
[Serializable]
public sealed class TextureParameter : ParameterOverride<Texture>
Remarks
Texture interpolation is done using a classic linear interpolation method.
Fields
defaultState
The default state & type for the texture.
Declaration
public TextureParameterDefault defaultState
Field Value
Type | Description |
---|---|
TextureParameterDefault |
Methods
Interp(Texture, Texture, float)
Interpolates between two values given an interpolation factor t
.
Declaration
public override void Interp(Texture from, Texture to, float t)
Parameters
Type | Name | Description |
---|---|---|
Texture | from | The value to interpolate from |
Texture | to | The value to interpolate to |
float | t | An interpolation factor (generally in range |
Overrides
Remarks
By default this method does a "snap" interpolation, meaning it will return the value
to
if t
is higher than 0, from
otherwise.