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    Class PropertySheet

    The post-processing stack is entirely built around the use of CommandBuffer and as such requires the use of MaterialPropertyBlock to properly deal with the deferred nature of CommandBuffer. This wrapper abstracts the creation and destruction of MaterialPropertyBlock and Material to make the process easier.

    Inheritance
    object
    PropertySheet
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    public sealed class PropertySheet

    Properties

    properties

    The actual MaterialPropertyBlock to fill.

    Declaration
    public MaterialPropertyBlock properties { get; }
    Property Value
    Type Description
    MaterialPropertyBlock
    See Also
    PropertySheetFactory

    Methods

    ClearKeywords()

    Clears all keywords set on the source material.

    Declaration
    public void ClearKeywords()
    See Also
    PropertySheetFactory

    DisableKeyword(string)

    Disables a given keyword on the source material.

    Declaration
    public void DisableKeyword(string keyword)
    Parameters
    Type Name Description
    string keyword

    The keyword to disable

    See Also
    PropertySheetFactory

    EnableKeyword(string)

    Enableds a given keyword on the source material.

    Declaration
    public void EnableKeyword(string keyword)
    Parameters
    Type Name Description
    string keyword

    The keyword to enable

    See Also
    PropertySheetFactory

    See Also

    PropertySheetFactory
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