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    Class PostProcessEffectRenderer<T>

    The base abstract class for all effect renderer types.

    Inheritance
    object
    PostProcessEffectRenderer
    PostProcessEffectRenderer<T>
    Inherited Members
    PostProcessEffectRenderer.m_ResetHistory
    PostProcessEffectRenderer.Init()
    PostProcessEffectRenderer.GetCameraFlags()
    PostProcessEffectRenderer.ResetHistory()
    PostProcessEffectRenderer.Release()
    PostProcessEffectRenderer.Render(PostProcessRenderContext)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    public abstract class PostProcessEffectRenderer<T> : PostProcessEffectRenderer where T : PostProcessEffectSettings
    Type Parameters
    Name Description
    T

    The associated type of settings for this renderer

    Properties

    settings

    The current state of the effect settings associated with this renderer.

    Declaration
    public T settings { get; }
    Property Value
    Type Description
    T
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