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    Class PostProcessDebugLayer.OverlaySettings

    Debug overlay settings wrapper.

    Inheritance
    object
    PostProcessDebugLayer.OverlaySettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    [Serializable]
    public class PostProcessDebugLayer.OverlaySettings

    Fields

    colorBlindnessStrength

    The strength of the selected color blindness type.

    Declaration
    [Range(0, 1)]
    public float colorBlindnessStrength
    Field Value
    Type Description
    float

    colorBlindnessType

    The color blindness type to simulate.

    Declaration
    public ColorBlindnessType colorBlindnessType
    Field Value
    Type Description
    ColorBlindnessType

    linearDepth

    Should we remap depth to a linear range?

    Declaration
    public bool linearDepth
    Field Value
    Type Description
    bool

    motionColorIntensity

    The intensity of motion vector colors.

    Declaration
    [Range(0, 16)]
    public float motionColorIntensity
    Field Value
    Type Description
    float

    motionGridSize

    The size of the motion vector grid.

    Declaration
    [Range(4, 128)]
    public int motionGridSize
    Field Value
    Type Description
    int
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