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    Class IntParameter

    A ParameterOverride<T> that holds a int value.

    Inheritance
    object
    ParameterOverride
    ParameterOverride<int>
    IntParameter
    Inherited Members
    ParameterOverride<int>.value
    ParameterOverride<int>.Override(int)
    ParameterOverride<int>.GetHash()
    ParameterOverride.overrideState
    ParameterOverride.GetValue<T>()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    [Serializable]
    public sealed class IntParameter : ParameterOverride<int>
    Remarks

    The interpolation method for this parameter is the same as LerpUnclamped(float, float, float) casted to int.

    Methods

    Interp(int, int, float)

    Interpolates between two values given an interpolation factor t.

    Declaration
    public override void Interp(int from, int to, float t)
    Parameters
    Type Name Description
    int from

    The value to interpolate from

    int to

    The value to interpolate to

    float t

    An interpolation factor (generally in range [0,1])

    Overrides
    ParameterOverride<int>.Interp(int, int, float)
    Remarks

    By default this method does a "snap" interpolation, meaning it will return the value to if t is higher than 0, from otherwise.

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