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    Class FloatParameter

    A ParameterOverride<T> that holds a float value.

    Inheritance
    object
    ParameterOverride
    ParameterOverride<float>
    FloatParameter
    Inherited Members
    ParameterOverride<float>.value
    ParameterOverride<float>.Override(float)
    ParameterOverride<float>.GetHash()
    ParameterOverride.overrideState
    ParameterOverride.GetValue<T>()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    [Serializable]
    public sealed class FloatParameter : ParameterOverride<float>
    Remarks

    The interpolation method for this parameter is the same as LerpUnclamped(float, float, float).

    Methods

    Interp(float, float, float)

    Interpolates between two values given an interpolation factor t.

    Declaration
    public override void Interp(float from, float to, float t)
    Parameters
    Type Name Description
    float from

    The value to interpolate from

    float to

    The value to interpolate to

    float t

    An interpolation factor (generally in range [0,1])

    Overrides
    ParameterOverride<float>.Interp(float, float, float)
    Remarks

    By default this method does a "snap" interpolation, meaning it will return the value to if t is higher than 0, from otherwise.

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