This is the documentation for the Scripting APIs of this package.
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Unity
Editor. Rendering. Post Processing -
Unity
Engine. Rendering. Post Processing -
Ambient
Occlusion -
Ambient
Occlusion Mode -
Ambient
Occlusion Mode Parameter -
Ambient
Occlusion Quality -
Ambient
Occlusion Quality Parameter -
Auto
Exposure - Bloom
-
Bool
Parameter -
Chromatic
Aberration -
Color
Blindness Type -
Color
Grading -
Fields
-
blue
Curve - brightness
-
color
Filter - contrast
-
external
Lut - gain
- gamma
-
grading
Mode -
green
Curve -
hue
Shift -
hue
Vs Hue Curve -
hue
Vs Sat Curve -
ldr
Lut -
ldr
Lut Contribution - lift
-
lum
Vs Sat Curve -
master
Curve -
mixer
Blue Out Blue In -
mixer
Blue Out Green In -
mixer
Blue Out Red In -
mixer
Green Out Blue In -
mixer
Green Out Green In -
mixer
Green Out Red In -
mixer
Red Out Blue In -
mixer
Red Out Green In -
mixer
Red Out Red In -
post
Exposure -
red
Curve -
sat
Vs Sat Curve - saturation
- temperature
- tint
-
tone
Curve Gamma -
tone
Curve Shoulder Angle -
tone
Curve Shoulder Length -
tone
Curve Shoulder Strength -
tone
Curve Toe Length -
tone
Curve Toe Strength - tonemapper
-
blue
- Methods
-
Fields
-
Color
Parameter -
Color
Utilities -
Debug
Overlay -
Depth
Of Field -
Display
Name Attribute -
Eye
Adaptation -
Eye
Adaptation Parameter -
Fast
Approximate Antialiasing -
Float
Parameter - Fog
-
Grading
Mode -
Grading
Mode Parameter - Grain
-
Hable
Curve -
Hable
Curve. Uniforms -
Halton
Seq -
Histogram
Monitor -
Histogram
Monitor. Channel -
Int
Parameter -
Kernel
Size -
Kernel
Size Parameter -
Lens
Distortion -
Light
Meter Monitor -
Max
Attribute -
Min
Attribute -
Min
Max Attribute - Monitor
-
Monitor
Type -
Motion
Blur -
Parameter
Override -
Parameter
Override<T> -
Post
Process Attribute -
Post
Process Bundle -
Post
Process Debug -
Post
Process Debug Layer -
Post
Process Debug Layer. Overlay Settings -
Post
Process Effect Renderer -
Post
Process Effect Renderer<T> -
Post
Process Effect Settings -
Post
Process Event -
Post
Process Layer -
Post
Process Layer. Antialiasing -
Post
Process Layer. Serialized Bundle Ref -
Post
Process Manager -
Post
Process Profile -
Post
Process Render Context -
Post
Process Render Context. Stereo Rendering Mode -
Post
Process Resources -
Post
Process Resources. Compute Shaders -
Post
Process Resources. SMAALuts -
Post
Process Resources. Shaders -
Fields
- bloom
- copy
-
copy
Std -
copy
Std From Double Wide -
copy
Std From Tex Array -
debug
Overlays -
deferred
Fog -
depth
Of Field -
discard
Alpha -
final
Pass -
gamma
Histogram -
grain
Baker -
light
Meter - lut2DBaker
-
motion
Blur -
multi
Scale AO -
scalable
AO -
screen
Space Reflections -
subpixel
Morphological Antialiasing -
temporal
Antialiasing -
texture2d
Lerp - uber
- vectorscope
- waveform
- Methods
-
Fields
-
Post
Process Volume -
Property
Sheet -
Property
Sheet Factory -
Runtime
Utilities -
Properties
-
black
Texture -
black
Texture3D -
copy
From Tex Array Material -
copy
From Tex Array Sheet -
copy
Material -
copy
Sheet -
copy
Std From Double Wide Material -
copy
Std Material -
default
HDRRender Texture Format -
fullscreen
Triangle -
is
Android Open GL -
is
Linear Color Space -
is
Single Pass Stereo Enabled -
is
VREnabled -
is
Web Non Web GPU -
scriptable
Render Pipeline Active -
supports
Deferred Shading -
supports
Depth Normals -
transparent
Texture -
transparent
Texture3D -
white
Texture -
white
Texture3D
-
black
-
Methods
-
Blit
Fullscreen Triangle -
Blit
Fullscreen Triangle From Double Wide -
Blit
Fullscreen Triangle From Tex Array -
Blit
Fullscreen Triangle To Double Wide -
Blit
Fullscreen Triangle To Tex Array -
Builtin
Blit -
Copy
Texture -
Create
If Null - Destroy
-
Destroy
Profile -
Destroy
Volume - Exp2
-
Generate
Jittered Projection Matrix From Original -
Get
All Assembly Types -
Get
All Scene Objects -
Get
All Types Derived From -
Get
Attribute -
Get
Field Path -
Get
Jittered Orthographic Projection Matrix -
Get
Jittered Perspective Projection Matrix -
Get
Lut Strip -
Get
Member Attributes -
Is
Post Processing Active -
Is
Resolved Depth Available -
Is
Temporal Antialiasing Active -
Set
Render Target With Load Store Action -
is
Floating Point Format
-
Blit
-
Properties
-
Screen
Space Reflection Preset -
Screen
Space Reflection Preset Parameter -
Screen
Space Reflection Resolution -
Screen
Space Reflection Resolution Parameter -
Screen
Space Reflections - Spline
-
Spline
Parameter -
Subpixel
Morphological Antialiasing -
Subpixel
Morphological Antialiasing. Quality -
Temporal
Antialiasing -
Texture
Format Utilities -
Texture
Parameter -
Texture
Parameter Default - Tonemapper
-
Tonemapper
Parameter -
Trackball
Attribute -
Trackball
Attribute. Mode - Vector2Parameter
- Vector3Parameter
- Vector4Parameter
-
Vectorscope
Monitor - Vignette
-
Vignette
Mode -
Vignette
Mode Parameter -
Waveform
Monitor
-
Ambient