Field jitterSpread
The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable but blurrier output.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable, but blurrier, output.")]
[Range(0.1, 1)]
public float jitterSpread
Returns
Type | Description |
---|---|
float |