Class PropertySheet
The post-processing stack is entirely built around the use of CommandBuffer and as such requires the use of MaterialPropertyBlock to properly deal with the deferred nature of CommandBuffer. This wrapper abstracts the creation and destruction of MaterialPropertyBlock and Material to make the process easier.
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
public sealed class PropertySheet
Properties
Name | Description |
---|---|
properties | The actual MaterialPropertyBlock to fill. |
Methods
Name | Description |
---|---|
ClearKeywords() | Clears all keywords set on the source material. |
DisableKeyword(string) | Disables a given keyword on the source material. |
EnableKeyword(string) | Enableds a given keyword on the source material. |