Field blendDistance
The outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediatly upon entry.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Min(0)]
[Tooltip("The distance (from the attached Collider) to start blending from. A value of 0 means there will be no blending and the Volume overrides will be applied immediatly upon entry to the attached Collider.")]
public float blendDistance
Returns
Type | Description |
---|---|
float |