Class PostProcessResources.Shaders
All the shaders used by post-processing.
Inherited Members
Namespace: UnityEngine .Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Serializable]
public sealed class PostProcessResources.Shaders
Fields
Name | Description |
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bloom | The shader used for the bloom effect. |
copy | The shader used for internal blit copies. |
copy |
The shader used for built-in blit copies in the built-in pipeline. |
copy |
The shader used for built-in blit copies in the built-in pipeline when using a double-wide texture (for stereo rendering). |
copy |
The shader used for built-in blit copies in the built-in pipeline when using a texture array (for stereo rendering). |
debug |
The shader used to draw debug overlays. |
deferred |
The shader used for the deferred fog effect. |
depth |
The shader used for the depth of field effect. |
discard |
The shader used to kill the alpha. |
final |
The shader used for the final pass. |
gamma |
The shader used to draw the histogram monitor. |
grain |
The shader used to generate the grain texture. |
light |
The shader used to draw the light meter monitor. |
lut2DBaker | The shader used to bake the 2D lookup table for color grading. |
motion |
The shader used for the motion blur effect. |
multi |
The shader used for the multi-scale ambient occlusion effect. |
scalable |
The shader used for the scalable ambient occlusion effect. |
screen |
The shader used for the screen-space reflection effect. |
subpixel |
The shader used for the sub-pixel morphological anti-aliasing effect. |
temporal |
The shader used for the temporal anti-aliasing effect. |
texture2d |
The shader use by the volume manager to interpolate between two 2D textures. |
uber | The uber shader that combine several effects into one. |
vectorscope | The shader used to draw the vectorscope monitor. |
waveform | The shader used to draw the waveform monitor. |
Methods
Name | Description |
---|---|
Clone() | Returns a copy of this class and its content. |