Class PostProcessResources.ComputeShaders
All the compute shaders used by post-processing.
Inherited Members
Namespace: UnityEngine .Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Serializable]
public sealed class PostProcessResources.ComputeShaders
Fields
Name | Description |
---|---|
auto |
The compute shader used for the auto-exposure effect. |
exposure |
The compute shader used to compute an histogram of the current frame. |
gamma |
The compute shader used to compute the histogram monitor. |
gaussian |
The compute shader used to a fast gaussian downsample. |
lut3DBaker | The compute shader used to bake the 3D lookup table for color grading. |
multi |
The compute shader used for the first downsampling pass of MSVO. |
multi |
The compute shader used for the second downsampling pass of MSVO. |
multi |
The compute shader used for the render pass of MSVO. |
multi |
The compute shader used for the upsampling pass of MSVO. |
texture3d |
The compute shader used by the volume manager to interpolate between two 3D textures. |
vectorscope | The compute shader used to compute the vectorscope monitor. |
waveform | The compute shader used to compute the waveform monitor. |
Methods
Name | Description |
---|---|
Clone() | Returns a copy of this class and its content. |