Field volumeTrigger
This is transform that will be drive the volume blending feature. In some cases you may
want to use a transform other than the camera, e.g. for a top down game you'll want the
player character to drive the blending instead of the actual camera transform.
Setting this field to null
will disable local volumes for this layer (global ones
will still work).
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
public Transform volumeTrigger
Returns
Type | Description |
---|---|
Transform |