Field stopNaNPropagation
If true
, it will kill any invalid / NaN pixel and replace it with a black color
before post-processing is applied. It's generally a good idea to keep this enabled to
avoid post-processing artifacts cause by broken data in the scene.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
public bool stopNaNPropagation
Returns
Type | Description |
---|---|
bool |