Field finalBlitToCameraTarget
If true
, it will render straight to the backbuffer and save the final blit done
by the engine. This has less overhead and will improve performance on lower-end platforms
(like mobiles) but breaks compatibility with legacy image effect that use OnRenderImage.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
public bool finalBlitToCameraTarget
Returns
Type | Description |
---|---|
bool |