Class PostProcessEffectRenderer
The base abstract class for all effect renderer types. If you're writing your own effect you should rather use PostProcessEffectRenderer<T>.
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
public abstract class PostProcessEffectRenderer
Fields
Name | Description |
---|---|
m_ResetHistory | This member is set to |
Methods
Name | Description |
---|---|
GetCameraFlags() | Override this method if your renderer needs access to any of the buffers defined in DepthTextureMode. |
Init() | Called when the renderer is created and its associated settings have been set. |
Release() | Override this method to release any resource allocated by your renderer. |
Render(PostProcessRenderContext) | The render method called by PostProcessLayer when the effect is rendered. |
ResetHistory() | Resets the history state for this renderer. This is automatically called when ResetHistory() is called by the user. |