Class PostProcessEffectRenderer
The base abstract class for all effect renderer types. If you're writing your own effect you
should rather use Post
Inherited Members
Namespace: UnityEngine .Rendering.PostProcessing
Assembly: solution.dll
Syntax
public abstract class PostProcessEffectRenderer
Fields
Name | Description |
---|---|
m_Reset |
This member is set to |
Methods
Name | Description |
---|---|
Get |
Override this method if your renderer needs access to any of the buffers defined in
Depth |
Init() | Called when the renderer is created and its associated settings have been set. |
Release() | Override this method to release any resource allocated by your renderer. |
Render(Post |
The render method called by Post |
Reset |
Resets the history state for this renderer. This is automatically called when
Reset |