Field keepAlpha
Set this to true
if you need to keep the alpha channel untouched. Else it will
use this channel to store internal data used to speed up and improve visual quality.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.\nThis setting has no effect if the camera render target has no alpha channel.")]
public bool keepAlpha
Returns
Type | Description |
---|---|
bool |