Field diffusion
Changes extent of veiling effects in a screen resolution-independent fashion. For maximum quality stick to integer values. Because this value changes the internal iteration count, animating it isn't recommended as it may introduce small hiccups in the perceived radius.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Range(1, 10)]
[Tooltip("Changes the extent of veiling effects. For maximum quality, use integer values. Because this value changes the internal iteration count, You should not animating it as it may introduce issues with the perceived radius.")]
public FloatParameter diffusion
Returns
Type | Description |
---|---|
FloatParameter |