Field zBias
Add a bias distance to sampled depth in AO to reduce self-shadowing aliasing artifacts.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Range(0, 0.001)]
[Tooltip("Add a bias distance to sampled depth in AO to reduce self-shadowing aliasing artifacts. ")]
public FloatParameter zBias
Returns
Type | Description |
---|---|
FloatParameter |