Field quality
The number of sample points, which affects quality and performance. Lowest, Low and Medium passes are downsampled. High and Ultra are not and should only be used on high-end hardware.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Tooltip("The number of sample points. This affects both quality and performance. For \"Lowest\", \"Low\", and \"Medium\", passes are downsampled. For \"High\" and \"Ultra\", they are not and therefore you should only \"High\" and \"Ultra\" on high-end hardware.")]
public AmbientOcclusionQualityParameter quality
Returns
Type | Description |
---|---|
AmbientOcclusionQualityParameter |