Field mode
The ambient occlusion method to use.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Tooltip("The ambient occlusion method to use. \"Multi Scale Volumetric Obscurance\" is higher quality and faster on desktop & console platforms but requires compute shader support.")]
public AmbientOcclusionModeParameter mode
Returns
Type | Description |
---|---|
AmbientOcclusionModeParameter |