Namespace UnityEditor.Rendering.PostProcessing
Classes
AttributeDecorator
The base abstract class for all attribute decorators.
BaseEditor<T>
Small wrapper on top of Editor to ease the access of the underlying component and its serialized fields.
DecoratorAttribute
Tells a AttributeDecorator class which inspector attribute it's a decorator for.
DefaultPostProcessEffectEditor
A default effect editor that gathers all parameters and list them vertically in the inspector.
EditorUtilities
A set of editor utilities used in post-processing editors.
EffectListEditor
This class is used to draw the user interface in the inspector for all the settings contained in a PostProcessProfile.
PostProcessEditorAttribute
Tells a PostProcessEffectEditor<T> class which run-time type it's an editor for. When you make a custom editor for an effect, you need put this attribute on the editor class.
PostProcessEffectBaseEditor
The base class for all post-processing effect related editors. If you want to customize the look of a custom post-processing effect, inherit from PostProcessEffectEditor<T> instead.
PostProcessEffectEditor<T>
The class to inherit from when designing custom effect editors.
ProfileFactory
An utility class to help the creation of new post-processing profile assets.
SerializedParameterOverride
A wrapper used for ParameterOverride<T> serialization and easy access to the underlying property and override state.
Styling
Common styles used for Post-processing editor controls.