docs.unity3d.com
    Show / Hide Table of Contents

    Motion Blur

    The Motion Blur effect blurs the image in the direction of the Camera’s movement. This simulates the blur effect a real-world camera creates when it moves with the lens aperture open, or when it captures an object moving faster than the camera’s exposure time.

    screenshot-motionblur

    Properties

    Property Function
    Shutter Angle Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect.
    Sample Count Set the value for the amount of sample points. This affects quality and performance.

    Performance

    Using a lower Sample Count will improve performance.

    Known issues and limitations

    • Motion blur doesn't support AR/VR.
    • Versions 7.0 to 7.5 of Universal Render Pipeline (URP) do not support this version of the Motion Blur effect. Instead, use Motion Blur for URP.

    Requirements

    • Motion vectors
    • Depth texture
    • Shader Model 3
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Thursday, April 14, 2022
    Terms of use