docs.unity3d.com
    Show / Hide Table of Contents

    Motion Blur

    The Motion Blur effect blurs the image in the direction of the Camera’s movement. This simulates the blur effect a real-world camera creates when it moves with the lens aperture open, or when it captures an object moving faster than the camera’s exposure time.

    screenshot-motionblur

    Properties

    Property Function
    Shutter Angle Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect.
    Sample Count Set the value for the amount of sample points. This affects quality and performance.

    Performance

    Using a lower Sample Count will improve performance.

    Known issues and limitations

    • Motion blur doesn't support AR/VR.
    • Versions 7.0 to 7.5 of Universal Render Pipeline (URP) do not support this version of the Motion Blur effect. Instead, use Motion Blur for URP.

    Requirements

    • Motion vectors
    • Depth texture
    • Shader Model 3
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023