The Motion Blur effect blurs the image in the direction of the Camera’s movement. This simulates the blur effect a real-world camera creates when it moves with the lens aperture open, or when it captures an object moving faster than the camera’s exposure time.
|Shutter Angle||Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect.|
|Sample Count||Set the value for the amount of sample points. This affects quality and performance.|
Using a lower
Sample Count will improve performance.
Known issues and limitations
- Motion blur doesn't support AR/VR.
- Versions 7.0 to 7.5 of Universal Render Pipeline (URP) do not support this version of the Motion Blur effect. Instead, use Motion Blur for URP.
- Motion vectors
- Depth texture
- Shader Model 3