Class TextureParameter
A ParameterOverride<T> that holds a
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public sealed class TextureParameter : ParameterOverride<Texture>
Remarks
Texture interpolation is done using a classic linear interpolation method.
Fields
defaultState
The default state & type for the texture.
Declaration
public TextureParameterDefault defaultState
Field Value
| Type | Description |
|---|---|
| TextureParameterDefault |
Methods
Interp(Texture, Texture, Single)
Interpolates between two values given an interpolation factor t.
Declaration
public override void Interp(Texture from, Texture to, float t)
Parameters
| Type | Name | Description |
|---|---|---|
| Texture | from | The value to interpolate from |
| Texture | to | The value to interpolate to |
| Single | t | An interpolation factor (generally in range |
Overrides
UnityEngine.Rendering.PostProcessing.ParameterOverride<Texture>.Interp(Texture, Texture, System.Single)
Remarks
By default this method does a "snap" interpolation, meaning it will return the value
to if t is higher than 0, from
otherwise.