Enum PostProcessLayer.Antialiasing
Builtin anti-aliasing methods.
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public enum Antialiasing : int
Fields
| Name | Description | Value |
|---|---|---|
| None | No anti-aliasing. |
0 |
| FastApproximateAntialiasing | Fast Approximate Anti-aliasing (FXAA). Fast but low quality. |
1 |
| SubpixelMorphologicalAntialiasing | Subpixel Morphological Anti-aliasing (SMAA). Slower but higher quality than FXAA. |
2 |
| TemporalAntialiasing | Temporal Anti-aliasing (TAA). As fast as SMAA but generally higher quality. Because of it's temporal nature, it can introduce ghosting artifacts on fast moving objects in highly contrasted areas. |
3 |